Está atualmente a visualizar o Portugal versão do sítio.
Gostaria de mudar para o seu sítio local?
13 TEMPO DE LEITURA MIN

Interview

DEAK FERRAND

Rodeo FX’s Deak Ferrand tells Trevor Hogg why being in the proper mood for conceptualising is important…

I need somebody to tell me the story. I want to project the emotion and I believe you can do that if you put yourself in that mood for two days.

Along with the many talents that have seen him employed as a concept artist, matte painter and art director on major projects such as Blade Runner 2049, Dune and The Sandman, Deak Ferrand has developed an interesting workaround when it comes to ZBrush as he literally creates clay sculptures. “For Resident Evil: Welcome to Raccoon City, I was asked to design a few creatures and I’m not good at ZBrush. That’s a problem. You have to be good at so many different methods of creating an object.

“Artifices are fine but sculpting in ZBrush to the level of other concept artists, I can’t do it. But I can sculpt in clay, so I asked the visual effects supervisor, ‘Do you mind if I do clay maquettes of the creatures and I can change them quickly. It’s just a matter of removing things. If you like it, I will take a beautiful picture and do a turntable where I put it on a Lazy Susan, roll the thing, and film the model.’ He said, ‘Fine.’

“The client was happy to see a clay model. It’s funny how people react to something real. Even if it’s rough, they’ll go, ‘That’s cool. It’s different.’ I love to have the freedom to do things like this. It’s fun, and you develop and maintain skills. You’ll lose your skills if you don’t use them.”

SYD MEAD’S LAS VEGAS “The architecture of Las Vegas was designed by Syd Mead. It’s like, ‘Oh, my god, I don’t recognise Las Vegas.’ The scale is gigantic.”
Courtesy of Warner Bros. Pictures and Rodeo FX

Before becoming the head of the art department at Rodeo FX in Los Angeles, Deak was a shy child growing up in Switzerland. “I started to draw early on and it was a way to escape and invent my own little world. At the age of 12, I was doing Super 8 movies and makeup effects. I was crappy, but wanted to be a makeup effects guy. It all started when my father took me to see the original Star Wars film in the theatre. I must have been nine or ten. That changed my life. I came out of the theatre transformed.”

Desbloqueie este artigo e muito mais com
Pode desfrutar:
Desfrute desta edição na íntegra
Acesso instantâneo a mais de 600 títulos
Milhares de edições anteriores
Sem contrato ou compromisso
INSCREVA-SE AGORA
30 dias de teste, depois apenas €11,99 / mês. Cancelar em qualquer altura. Apenas para novos subscritores.


Saiba mais
Pocketmags Plus
Pocketmags Plus

Este artigo é de...


View Issues
ImagineFX
May 2023
VER NA LOJA

Outros artigos desta edição


Imagine FX
JEAN-BAPTISTE MONGE INTERVIEW
Imagine FX
Editorial Editor Rob Redman rob.redman@futurenet.com Art Editor Daniel
Editor’s letter
Welcome to…
Welcome to the latest issue of ImagineFX. This
Your art
Yishu Ci
THE PLACE TO SHARE YOUR DIGITAL ART
Jennifer Beam
LOCATION: Canada MEDIA: Procreate, Photoshop WEB: www.artstation.com/jenniferbeam Jennifer
Brad George-Catalin
LOCATION: Romania MEDIA: Photoshop, 3DCoat WEB: www.artstation.com/georgecata93 Brad
Skyfire
LOCATION: Taiwan MEDIA: Photoshop WEB: www.nnoo007.com Skyfire is
Sofia Scogli
LOCATION: Italy MEDIA: Photoshop, Procreate, Nomad Sculpt, ZBrush
Regulars
High High Mountains
The Rookies is a platform to help digital
Letters YOUR FEEDBACK & OPINIONS
Our Sketchbook showcase is a key part
News and events
The best entertainment art schools
Top of the class Tanya Combrinck explores five courses to help build the skills for your dream job
Visual Arts Passage
INSTRUCTOR: JON NEIMEISTER At Visual Arts Passage, students
Escape Studios
STUDENT GROUP PROJECT Escape Studios is an Unreal
The Gnomon Workshop
INSTRUCTOR: DAVE DORMAN Tutorials from The Gnomon Workshop
Proko
www.proko.com/course/drawing-basics/overview For those at the start of
University Centre South Essex
On this course you’ll develop vital core skills
A day in the life of… Greg Hopwood
Early riser The costume concept artist reveals his typical day and shares advice for aspiring designers
Rufus Dayglo
Treasure trove The comic artist shares the awesome collection that inspires his work on a daily basis
Features
Célia Beauduc
Natural inspirations combine with female figures in the French artist’s series of fantasy character sketches
JOURNEY INTO MADNESS
James clorke exploreshow framestor's visual develoment team placed Doctor stange in the multiverse of madness
Workshops
SKETCHING WITH THE MIXER BRUSH
Daryl Mandryk shows the flexibility of Photoshop’s versatile tool as he generates a character concept
OBSERVE AND IMPROVISE
Alariko brings in inspiration from their surroundings to build out rich artwork
EXPRESSIVE CHARACTER ILLUSTRATION
Learn how Olga Andriyenko plans out and creates a challenging scene featuring a cauldron of witches
FINDING THE RIGHT ANGLE
Toivo Huhtaniska reveals the tricks that give his 3D project a traditional art feel
CREATE A CONCEPT VEHICLE DESIGN
In depth Vehicle concepts
COMPOSITION DEVELOPMENT
Filipe Pagliuso details the stages of his process, going from initial sketches to finished client work
Traditional Artist
FXPosé
SHOWCASING THE FINEST TRADITIONAL ARTISTS
DRAW A CREATURE FROM IMAGINATION
NICOLA ASURA shares his process for translating fascinating humanoid creations from mind onto paper in his melancholic graphite artwork
ILLUMINATING A COSMIC MIND-BENDING PERSPECTIVE
ROB REY explains the hidden meaning behind the fusion of ideas in A Galaxy Within, one of the pieces from his out-of-this-world fine art series
First Impressions
The artist shares her journey from an animation obsession to the fine art world
Conversa
X
Suporte Pocketmags