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PLAY Magazine October 2018 Edição anterior

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45 Comentários   •  English   •   Tech & Gaming (Gaming)
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ASSASSIN'S CREED ODYSSEY
For the most part, until now you’ve always known where you are with a new Assassin’s Creed. Even when Ubisoft flipped the world on us and made
Haytham Kenway the initial protagonist of Assassin’s Creed III, things eventually fell into their stabby places. There are always Templars to kill, the world to put into order, and, if you have the time, a whole bunch of shiny things to collect. With Assassin’s Creed Odyssey all the usual things are pushed to one side. There are no Templars to knife in the back because they don’t exist, and neither do the Assassins. The world is a blank slate and, to a degree, as a mercenary with few allegiances, you can decide its fate. This month, Ian Dean discovers why choice matters, on sea and land, in Assassin’s Creed Odyssey.
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PLAY Magazine

October 2018 ASSASSIN'S CREED ODYSSEY For the most part, until now you’ve always known where you are with a new Assassin’s Creed. Even when Ubisoft flipped the world on us and made Haytham Kenway the initial protagonist of Assassin’s Creed III, things eventually fell into their stabby places. There are always Templars to kill, the world to put into order, and, if you have the time, a whole bunch of shiny things to collect. With Assassin’s Creed Odyssey all the usual things are pushed to one side. There are no Templars to knife in the back because they don’t exist, and neither do the Assassins. The world is a blank slate and, to a degree, as a mercenary with few allegiances, you can decide its fate. This month, Ian Dean discovers why choice matters, on sea and land, in Assassin’s Creed Odyssey.


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PLAY Magazine  |  October 2018  


ASSASSIN'S CREED ODYSSEY
For the most part, until now you’ve always known where you are with a new Assassin’s Creed. Even when Ubisoft flipped the world on us and made
Haytham Kenway the initial protagonist of Assassin’s Creed III, things eventually fell into their stabby places. There are always Templars to kill, the world to put into order, and, if you have the time, a whole bunch of shiny things to collect. With Assassin’s Creed Odyssey all the usual things are pushed to one side. There are no Templars to knife in the back because they don’t exist, and neither do the Assassins. The world is a blank slate and, to a degree, as a mercenary with few allegiances, you can decide its fate. This month, Ian Dean discovers why choice matters, on sea and land, in Assassin’s Creed Odyssey.
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For over 10 years, PlayStation Official Magazine has been the authority on PlayStation gaming, with exclusive access to all things Sony and features from some of the gaming world’s biggest players, this is the must-have magazine for PlayStation lovers.


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