007 nightfire
THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME’S CO-COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES’ ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
WORDS BY LIAM HEITMANN-RYCE-LEMERCIER
“I’D BEEN WORKING IN INDIE FILM AND WRITING MUSIC FOR MYSELF FOR YEARS AND I WAS REALLY EXCITED TO DO THE GAME. LIKE, FALLING ALL OVER MYSELF EXCITED!”
JEFF TYMOSCHUK
[Xbox] You’ll hear Jeff’s Nightfire work in the numerous vehicle sections that the game features.
IN THE KNOW
» DEVELOPER: EUROCOM
» COMPOSER: JEFF TYMOSCHUK, WITH STEVE DUCKWORTH
» BEST TRACK: ENEMIES VANQUISHED
» RELEASE: 2002
» PLATFORM: GAMECUBE, VARIOUS
» GENRE: FIRST-PERSON SHOOTER
The dawn of the new millennium ushered in the sixth generation of videogame consoles – and with it, the peak era of James Bond interactive titles. The crop of
Bond games released across the early Noughties represented bespoke adventures, separate from the film series, with unique storylines and locations which Bond himself had yet to visit.
Among the most-beloved titles of this period is Nightfire, offering a blockbuster mashup of the franchise’s greatest hits, with plot inspirations taking root in everything from Moonraker to On Her Majesty’s Secret Service.