» RETROREVIVAL
Atlantis
SO THAT’S WHY ATLANTIS SUNK
» ATARI 2600
» 1982
» IMAGIC
As much as I liked
Missile Command
in the arcades, its trackball-based controls weren’t really suited to home systems.
While there’s no denying that Rob Fulop’s take on the popular arcade game worked surprisingly well on the Atari 2600, its lack of pace was something that really bothered me.