A MOMENT WITH...
Steve Turner
SHOWING OFF COOL RETRO-THEMED STUFF THAT’S GOING ON
The Quazatron and Ranarama author tells us about Deepest Blue
Words by Rory Milne
» [PC] Travelling between the systems and sectors in Deepest Blue requires a quick trip through a warp.
» Steve Turner spent a decade creating Deepest Blue, the latest title in his epic Seiddab series.
Graftgold founder Steve Turner has spent the last ten years creating Deepest Blue, and amazingly it runs on a basic PC. His innovative open-world space combat title boasts trading and exploration as well as blasting, and its impressive list of features, depth of gameplay and multiplayer ensure serious replay value. Steve explains how it all came about.
Why did you decide to make
Deepest Blue
, Steve?
Rob Hewson asked about doing something with the Graftgold games, and then I thought about doing something myself. I was playing Battlestar Galactica online and the control set-up had a real flaw. So I thought I would do a routine and send it to the developers. I ended up with this spaceship flying around with proper controls, and I’d had this conversation with Rob Hewson, so I thought why didn’t I make it into a game?