Art provided by Wizards of the Coast
Homer’s Odyssey is the prototypical adventure – it’s the return home for a roguish hero, repeatedly interrupted by gods, monsters and mishaps. And anyone who has run a longer Dungeons & Dragons campaign will know that the opportunities for your players to get side-tracked, even without the help of the gods, are as many-headed and multiplying as hydra heads during an attempted heroic pruning. But this isn’t any old Ancient Greek epic-inspired Fifth Edition sourcebook, this is what we’re tentatively terming a ‘crossover’ with one of the richest worlds in gaming, Magic: The Gathering. We talk to Wes Schneider and James Wyatt about mixing Magic: The Gathering’s world of Theros into a truly epic setting for Dungeons & Dragons.
MAGICAL ARTS