FIRST TURN - BRUNO FAIDUTTI
The master-builder of Citadels looks back to his bruising, mid-’80s debut: the crazy, cartoonish biker-gang barroom-brawling simulator Baston
Interview by Dan Jolin
“I’ve always fantasised about writing novels. But it’s too much work. Designing a game is so much faster.”
BACKGROUND
“It was 1984, and I was just a gamer living in Montpellier in the south of France, where I was studying law and economics. And it was by sheer luck that I decided to design this game with a friend, Pierre Cléquin – who died about five years ago – and we happened to know someone who wanted to start publishing board games in France. Actually, we started two games at the same time, but Baston was published first. The second one was Knightmare Chess, which is still selling.”