GOING UNDERGROUND
After a barnstorming Kickstarter, Sub Terra is tunnelling onto the tabletop. Designer Tim Pinder and Peter Blenkharn from British publisher Inside the Box Board Games shine a light on the survival horror hit
Interview by Matt Jarvis
■ Some of the dangers awaiting players in Sub Terra.
Tim, what was your initial development of Sub Terra like?
Tim Pinder: I’d been messing around with various prototypes for the preceding few years, which were usually quite abstract and logical.
Sub Terra was a deliberate effort to make something with greater emotional and social appeal, to try and get out of my comfort zone. I’d always felt that the horror genre was underexplored in board games – mechanically speaking, plenty of games feature zombies or Cthulhu! – so that seemed like a fun place to start.