A FINE YEAR
Vinhos designer Vital Lacerda discusses his return to the beautiful winemaking Euro, his lifelong love of Portugal and his next big project, Lisboa
VITAL LACERDA
Interview by Matt Jarvis
Vinhos’ theme was inspired by Lacerda’s personal interest in wine – as well as his oenologist uncle.
Why did you decide to revisit Vinhos with a deluxe edition?
Why opt for such a drastic overhaul rather than a second edition, as you did with CO2?
I just had the rights back. It was its fifth anniversary and I wanted to deliver the game to a wider audience.
Simplifying the game was one way to go. At the same time, I wanted those new players to be able to try the original version.
Eagle-Gryphon Games agreed in having both versions in the box and, since their games have such great production and worldwide distribution, the timing was perfect for a deluxe version.
What are the biggest changes you’ve made to the deluxe edition of Vinhos?
Mostly the parts that had the most complaints from players; the bank and the fair seemed to be what pushed many players away.