ADVANCED RULES
BUILDINGS
If you plan on having buildings that can be entered, then you should determine the placement and accessibility of doors and windows pre-game.
Whatever the building looks like it’s important for players to define the type of interior: Pokey or Spacious.
• Pokey -No Shooting within the building, no Melee Support, and all hits are Blocked Strikes. Any Character wielding a weapon that provides Support counts as Encumbered.
• Spacious -All Melee and Shooting is performed as normal.
If you decide a building has various rooms (e.g. a castle) then you should define each interior room (if your model has them) or draw a sketch of the interior.
Entering buildings
Characters may enter through any building door or window that is not defended by an opponent or deemed impassable.