MELEE EXAMPLE
Blue (left) is the attacker and rolls 3 dice as his Captain’s Attack value is 3. Red (right) is also a Captain and rolls 3 dice too.
Both Captains have the ‘Skill’d at Arms Trait’ which gives them options that can be used to manipulate the Melee dice. They can each choose to use 1 of these options once in each round of melee. The skills are:
• Thrust - the ability to reroll an attack dice.
• Parry - the ability to force your opponent to reroll an attack dice.