THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
GAME
Boba
bit.ly/bobanotfett
Daniel Mullins’ reputation is such that while playing his games we can’t help but constantly look out for the other shoe, and wonder when exactly it is going to drop. Case in point: this 48-hour project, which won the Ludum Dare 52 jam. The theme was ‘Harvest’, and Boba starts out as an earlycivilisation clicker game, where you put down farms to gather up resources, to spend on more farms. These grow more sinister over time, as you start spending human sacrifices to construct megachurches. As the game continues to twist and turn, we consider what it might be saying about human history, the wasting of time, and/or the way our brains tend to strip away narrative theming in favour of bare processes – at which point Mullins punctures all of the chin-stroking with a brilliantly dumb punchline. That’ll teach us.