GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
9 MIN READ TIME

TIME EXTEND

Grow Home

How a twisting fairytale beanstalk freed Ubisoft from its least playful impulses

Developer/publisher Ubisoft (Ubisoft Reflections) Format PC, PS4 Release 2015

Should you decide to be unfairly reductive about Ubisoft’s general approach to game design, you might argue that the publisher prefers to make large, busy games in which interaction is defined by convenience and work. Games such as Assassin’s Creed can give you what amounts to a full-time job, but they at least make that job as easy to carry out as possible, with clear icons scattered on the map and tools that are neatly fit for purpose.

Yet now and then Ubisoft will do something different. It will allow a studio such as Newcastle’s Reflections to make something small and weird and yet still undeniably Ubisoft-adjacent. This means Ubisoft occasionally produces games such as Grow Home – and in Grow Home something magical happens. The convenience is there in everything you do, but the work fails to materialise. You have objectives and missions and even collectables to hunt down, but everything is governed by a sense of open-ended play and, more than anything, by possibility. This is a word we will return to later.

Convenience might initially seem like a strange way to think about Grow Home, which, during its first few minutes, can seem wilfully, comically awkward. The game casts you as a tiny red robot named BUD, whose ship has dropped him off on an alien planet. And it’s done this quite literally: BUD has fallen out of the ship and plummeted through the sky to land on a sandy beach, surrounded by calm blue waters. Your job in the game is to climb: to navigate rocks, mountains and eventually asteroids as you make your way back to the orbiting ship, hopefully having collected elements of the local fauna that will be of help back on your world.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 750+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
December 2024
VIEW IN STORE

Other Articles in this Issue


EDGE
Fidelity or Performance? Or how about just Fun?
There’s a bit in Astro Bot where you
EDGE
EDITORIAL Tony Mott editorial director Alex Spencer
Knowledge
Pro evolution
Sony’s latest console upgrade provides a smattering of embellishments – for a price
Double Dragon
Can Like A Dragon: Yakuza translate into another videogame-to-TV hit for Amazon?
Fantasy star
In the booth with Ralph Ineson, one of the biggest talents working in modern games
BEAR ARMS
An anthropomorphic historical fantasy made – but not actually played – in VR
Soundbytes
Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES DECEMBER
Dialogue
STEVEN POOLE
Trigger Happy
The Outer Limits
ALEX SPENCER
Narrative Engine
JON INGOLD
Show and tell
Our demo session with Supermassive Games’ Little Nightmares
Hype
CRIMSON DESERT
Bloody battlegrounds set the stage for a mythic quest
LITTLE NIGHTMARES III
The smallest of horrors gets the Supermassive treatment
BEASTIEBALL
The Chicory team return for a whole new ballgame
AVOWED
Is Obsidian’s next RPG a little too by the numbers?
CAIRN
The mountain is the boss in this exacting ascent
TITAN QUEST II
The legend returns, in new hands
ROUNDUP
MARVEL RIVALS Developer/publisher NetEase Games Format PC,
Features
ESCAPC VELOCITY
How the creators of Journey To The Savage Planet emerged from Stadia’s rubble to start again
LENS FLAIR
How developers are reinventing their worlds through the eye of a camera
JUSANT
How the Life Is Strange team traded time travel for mountain climbing
Q- GAMES
How Dylan Cuthbert went from Nintendo and PlayStation to the Kyoto indie scene
Simple pleasures
Astro Bot’s aims are straightforward, even if
Broken Sword – Shadow Of The Templars: Reforged
A progress report on the games we just can’t quit
Play
Astro Bot
To rework the classic football quote, Astro Bot
Post Script
The little robot that could
The Legend Of Zelda: Echoes Of Wisdom
Developer/publisher Nintendo Format Switch Release Out now
Post Script
Breath, Tears and Echoes: how Nintendo’s landmark series has forged a brand-new identity
Frostpunk 2
Developer/publisher 11 Bit Studios Format PC (tested),
Post Script
Alt-history or something closer?
Star Wars: Outlaws
Developer/publisher Ubisoft (Massive Entertainment) Format PC, PS5
Post Script
Nixing the project
The Plucky Squire
Developer All Possible Futures P ublisher Devolver
DeathSprint 66
Developer Sumo Digital Publisher Secret Mode Format
Warhammer 40,000: Space Marine 2
Developer Saber Interactive Publisher Focus Entertainment Format
Shadows Of Doubt
Developer ColePowered Games Publisher Fireshine Games Format
Wild Bastards
An alien named Roswell beams down to the
Bakeru
Better late than never for Bakeru, which was
Starstruck: Hands Of Time
An astronaut – that’s you – travels a
Caravan SandWitch
As well as being your mode of transport,
Selfloss
Alongside the sea life, various humanoid beings populate
Chat
X
Pocketmags Support