SPINE
Can a mobile heavy hitter make an impact on consoles?
Spine presents a familiar kind of dystopian future, though the AI element promises to add something different, not least with its protagonist becoming more reliant on her various augmented abilities over time
Developer/publisher
Nekki
Format
PC, PS5, Xbox Series
Origin
Cyprus
Release
2025
Guns taken from enemies are powerful but short-lived: Redline disposes of them once the chamber is empty rather than waste valuable time reloading.
If an object isn’t nailed down, there’s a good chance it’ll factor into fights. We’re given a very early glimpse of a bar brawl in which chairs and tables are regularly sent flying.
The game’s three main reference points, Nekki says, are Marvel’s Spider-Man (as an example of an easy-topick-up superhero game), Sloclap’s Sifu (for its “deep gameplay” and cinematic aesthetic), and the closequarters gun choreography of John Wick: Chapter 2.
Pimenov: “We want the game to feature different factions that you see in action movies – from yakuza to Mafia to the corrupt cops guarding this totalitarian government.”