GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
6 MIN READ TIME

The Anacrusis

To say that this is merely a retrofuturist sciencefiction version of Left 4 Dead feels reductive, but after two full runs through its surprisingly slight campaign and a brief tour of its additional modes, it’s a difficult conclusion to avoid. If you’ve played Valve’s classic fourplayer co-op zombie-grinder, you know exactly what you’re getting with Stray Bombay’s debut title, for better or worse. Although it hits its marks, by and large, it does little to make itself stand out from the crowd.

As easy as it is to nitpick about The Anacrusis, it is undeniable that it looks a treat, its disco-tinged ’70s vision of the future a joy to run around. Among the curved plastic furniture, shag carpet, conversation pits and lava lamps, you can practically smell the Hai Karate. The setting is a titanic – pun intended – cruise ship overrun by alien parasites that have zombified all but four of the crew. While some corridors can blur into one another thanks to the clean retro aesthetics, the bigger setpiece scenes – such as an 11-level tower mall connected via spiralling ramps – really stand out.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
February 2024
VIEW IN STORE

Other Articles in this Issue


EDGE
The underdogs became the elite. Who’s up next?
As the debut trailer for Grand Theft Auto
EDGE
EDITORIAL Tony Mott sticker upper Chris Schilling deputy
CHILLOUT GAMES
www.chilloutgames.co.uk
Knowledge
Deep cuts
In a year of great games, whatwent wrong behind the scenes?
Human connection
Audio veteran Adam Chapman on his new voice production studio, Fire Poets, and the threat of AI
BEGIN AGAIN
Could Feral Cat Den’s surprise sequel possibly generate An Even Bigger Bang?
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Shoot first, ask questions later
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Hype
THE MERMAID’S TONGUE
No detective can resist the siren call of a locked-room mystery
SPINE
Can a mobile heavy hitter make an impact on consoles?
ZENLESS ZONE ZERO
Despite the Zs, MiHoYo’s latest shouldn’t be slept on
ON YOUR TAIL
Sandbox sleuthing with a coastal Italian flavour
OTOGI KATSUGEKI MAMEDA NO BAKERU
A platforming journey across Japan, though perhaps not beyond
ROUNDUP
HERMIT AND PIG Developer/publisher Heavy Lunch Studio Format
Features
CALL OF THE WILD
Don’t call it a comeback: how the creators of Payday are bringing the heist genre into the future with Den Of Wolves
THE EDGE AWARDS
A consensus holds that this has been a
THE MINTER'S TALE
Inside Digital Eclipse’s captivating chronicle of the early years of Llamasoft
THE MAKING OF . . . COCOON
How an organic approach to development gave birth to a modern indie classic – eventually
SPORTS INTERACTIVE
For the sports management giant, the challenge is clear: adapt or die
STILL PLAYING/NEAR MISSES
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
After the lord mayor’s show
Every industry has its quiet periods – those
Alone In The Dark
How Infogrames’ sur vival horror bridged the gap between Cthulhu and Resident Evil
THE LONG GAME
Shadow Gambit: The Cursed Crew
Play
Avatar: Frontiers Of Pandora
Perched on a high branch at the edge
Post Script
Why Avatar has always struggled to live up to its narrative ambition
Assassin’s Creed: Nexus VR
We squeeze one hand into a fist, and
Gangs Of Sherwood
Quite why the legend of Robin Hood continues
American Arcadia
As Netflix’s spectacularly point-missing Squid Game: The Challenge
Arizona Sunshine 2
PLAY Knuckle Sandwich Twoplayer co-op is supported for
Bahnsen Knights
The third – and, thus far, best –
Neurocracy 2.049
Omnipedia’s front page serves as a springboard for
Before The Green Moon
Surely this can’t be just another farming sim?
Slay The Princess
Storytellers working in videogames could learn a thing
Chat
X
Pocketmags Support