Post Script
VRing on the side of caution
Manually ejecting clips adds a layer of interaction to fights, and is your sole way of keeping tabs on ammunition levels
Wally Wood’s ‘22 Panels That Always Work’ might be one of the most influential bits of paper ever to pass through a Xerox machine. Created by the cartoonist as a kind of artistic set menu for livening up the pages of comics, a former assistant of Wood carried a bootleg version with him to the offices of DC and Marvel Comics, where it spread so virulently that it’s still being referenced by comic artists today.
We mention this because, in a month featuring that rarest of events – two notable VR releases arriving – we wonder if a similar document might be being passed around these studios. A playbook of VR mechanics that ‘always work’, with contributions by every studio from Valve to Asgard’s Wrath developer Sanzaru Games, which anyone making a firstperson VR game can lift from.