CONSUME ME
WarioWare meets diet culture in IGF’s Grand Prize winner
Developer Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken Snyder
Publisher Hexecutable
Format PC
Origin US
Release 2025
Jenny Jiao Hsia, creator
The idea of a ‘glow-up’ is a popular one nowadays. To achieve it, all you need is an intensive to-do list of life-improving tasks that you complete religiously until one day you wake up as a rich genius supermodel. At least that was the aim for a teenage Jenny Jiao Hsia, whose narrative adventure Consume Me explores her history of trying to strongarm perfection during adolescence. “I went into games thinking this medium can tell so many stories in so many interesting ways,” Jiao Hsia explains. “I want to attempt to tell the story of this time in my life.”
Consume Me takes seriously the idea that life is a balancing act – its major antagonist is time. You play a fictional high-school junior, Jenny, stuck in a cycle of undereating and