GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
17 MIN READ TIME

PERFECT PITCH

PERFECT PITCH

Sifu’s developer moves the goalposts with Rematch

F orget ‘football’. Forget ‘soccer’. At Sloclap, the beautiful game is often referred to as “the ten body problem”. It’s his own phrase, but Pierre Tarno, the studio’s co-founder and CEO, still laughs slightly sheepishly when he brings it up. “Without getting into silly theories,” he says, “that’s what our game emulates. It’s always the same, but it’s always different. The ball has a gravitational pull on all players, but the players also have gravitational pulls on each other.” And so? “And so it creates these really unpredictable situations.” A decisive nod. “It’s like chaos theory.”

After making Absolver and Sifu, two complex and unforgiving takes on martial arts and brawling, it’s perhaps not surprising that Paris-based studio Sloclap should see football this way, as an interplay of bodies and elemental forces. But at the same time it’s hard not to be surprised by this sharp turn for the developer.

Instead of another fighting game, here’s a cheery, pared-down version of five-a-side (and three-a-side) football, with matches that last just six minutes apiece – an online affair in the spirit of Rocket League. Instead of the tight urban knots of apartment complexes and nightclubs of Sifu, you’re placed within brightly lit pitches against animated AR backdrops. Instead of the strikes and feints of Absolver, there’s dribbling and ball control and an emphasis on teamwork.

But the focus may not have shifted as much as it initially appears. Like Sloclap’s other games, Rematch is kinetic and fast-paced and absolutely in love with connection. Its designers talk about football as a thing of bodies and motion and beauty, in which matches are like a war and war is like an ocean, a tidal force taking the action in one direction and then another. Even that ingenious name, Rematch, hints at the hot splinter of revenge that powered Sifu’s whirlwind battles.

Whether or not Rematch is the stark departure it seems for its developer, though, it’s clear even from a quick game that this is very much a departure for football. If you’re coming straight from FIFA, Rematch will swiftly rewire your brain, in the hopes that your hands and fingers will follow. For starters, rather than controlling a team of 11 players and moving with the ball, Sloclap drops you into the boots of a single player in a team of three or five, a player you’ll stick with for the entire match.

Accordingly, the camera has dropped down low from the bird’s-eye view that sports games inherited from TV coverage, to sit behind your footballer, in a perspective more familiar to players of thirdperson action games. And the realignments only continue. Passes – known here as ‘taps’ – don’t find their receiver automatically but must be carefully aimed with a stick; tackles must be timed, their power judged carefully. Just following the ball around the pitch in Rematch can be an engaging and demanding experience, before you’ve even thought about getting stuck in.

The tactical side of things feels just as fresh, with players switching between stances much as they did in Sloclap’s debut, Absolver. Squeeze the left trigger and your player’s body realigns into a defensive stance, so that they can suddenly strafe left and right. If that sounds like shooter language, then imagine how Rematch approaches attacking. Shooting involves lining up your target with the on-screen reticule as if aiming a gun, before you apply nuance – a curve to the left or right, above or below – with the stick. Elsewhere, a shoulder button allows you to trigger an ‘extra effort’ gauge and sprint for a quick spurt of speed. It’s almost that arcade classic, the dash move, and it requires judicious use.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
June 2025
VIEW IN STORE

Other Articles in this Issue


EDGE
Let’s just make the computer handle it. No, not like that
Some technology trends emerge, make an awful lot
EDGE
EDITORIAL Tony Mott editorial director Alex
Knowledge
Pending resolution
The demise of Monolith Productions highlights a rising threat – both real and imagined – of gameplay patents
People versus the machine
This year’s GDC focused on human solutions, boutique development, and the state of AI
Donkey throng
Asses.masses is a seven-hour game played by an audience of hundreds
CAN YOU DIG IT?
An invitation to burrow deep and face your fears
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
DISPATCHES JUNE
Dialogue Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com . Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Shoot first, ask questions later
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
European unions
By chance rather than design, Hype this month
Hype
FBC: FIREBREAK
Can Remedy go multiplayer without losing Control?
BLADES OF FIRE
MercurySteam forges ahead with a steely fantasy adventure
PATHOLOGIC 3
Terminus Est
STEEL HUNTERS
Replacing tanks and warships with the joy of mechs
NINJA GAIDEN: RAGEBOUND
Dotemu’s spinoff goes back, sideways and somewhere new
CONSUME ME
WarioWare meets diet culture in IGF’s Grand Prize winner
ROUNDUP
MARIO KART WORLD Developer/publisher Nintendo Format Switch
Features
NEW DAWN
A trip to silent Hill reinvigorated Bloober Team the Polish horror studio is ready for its homecoming
Q + A : MACIEJ ANTOSIEWICZ HEAD OF CINEMATIC S AND MOTION CAPTURE
F rom the outside, Maciej Antosiewicz ’s domain
RICHARD GARFIELD
The creator of Magic: The Gathering on card games, videogames and gameshows
THE MAKING OF . . .AMNESIA: THE BUNKER
How a gun, a generator and a pocket watch cranked up Frictional’s horror
SANTA RAGIONE
An Italian studio’s quest to insert unusual stories in unexpected places
Nothing new under the sun?
Are the rules of 3D action adventure games now set in stone? Play Assassin’s Creed Shadows , South Of Midnight or The First Berserker: Khazan , and you may come away with that impression. Shadows turns out to be a pleasant surprise overall, thriving as an open-world game in a way that wasn’t apparent in E 408’s hands-on test. If its moveset being split between two characters gives you different ways to approach its missions, however, the ways in which you fight or sneak largely follow well-trodden paths.
Half-Life: Alyx
Back to City 17 for Half-Life 2: Episode 3 by another name
Call Of Duty: Black Ops 6
progress report on the games we just can’t quit
Play
Assassin’s Creed: Shadows
A ssassin’s Creed: Shadows ’ dispiritingly long, non-interactive
Post Script
Diversity and exclusion?
Atomfall
The jay is a beautiful, rather spooky bird,
Post Script
The delicious apocalypse
Blue Prince
A s far and wide as the Roguelike
Post Script
The key ingredient for greatness: is it a mystery?
South Of Midnight
With a raging hurricane ripping a house from
The First Berserker: Khazan
W e spot the pressure pad on the
Promise Mascot Agency
W ho would have thought running a mascot
Commandos: Origins
The 1913 book Little Wars contains a wonderful
FragPunk
At the beginning of each round of FragPunk
Despelote
Your instinct might be to look up the
Play
“Sí, se puede” (literally ‘Yes, it can
Sonokuni
While the majority of the game is viewed
Koira
K oira is the story of two creatures
Chat
X
Pocketmags Support