CrossfireX
Don’t let the vibrant colours of this scene fool you: this is the world as seen in Combat Breaker, a brief period in which time slows down. As soon as the meter runs out, it’s back to the game’s usual dusty dullness
The cliché ‘a game of two halves’ can be applied to a lot of firstperson shooters that package together single-and multiplayer offerings with little in common, but it’s perhaps never been as apt as it is for CrossfireX. After all, how many examples can you think of where the two halves are made not only by developers on opposite sides of the globe but in different engines?