Talking a good game
Billy Basso, creator of Animal Well, the most absorbing Metroidvania we’ve played in some time, admits that he’s bad at pitching his game. “I’m very confident in it,” he begins. “I’m making a game I like and trying to make it as high quality as possible.” Trying to describe it? That’s a bigger challenge – particularly when people view certain elements of it as instant red flags. “People are like: ‘Pixel art: boring’, ‘2D platformer: boring’. I have to jump all these hurdles to actually get people to pay attention.”