HOW CAN I CREATE THE PROCEDURAL MATERIAL OF A PLANET?
Pietro Chiovaro replies
Creating procedural material in Blender is really fun, and here I’ll show you how I made the base procedural material for this planet.
The very first thing we need to do is to add a primitive geometry in the 3D space (a sphere) and fix the level of detail, increasing the subdivision of the surface. Once that’s done we can smooth the shade of the sphere by applying the ‘Object – Shade Smooth’. At this point, we can add new material in the mesh (give it a name like ‘Procedural Planet’ or ‘Planet Material’) and open the Shader Editor panel to start the creation of the procedural material.