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When is a zombie not a zombie? When it starts acting in a sentient manner. Precisely what sort of behaviour should we tolerate from our zombies?

AS GAMERS, we all know what zombies are: exhumans who have been infected or mutated, which have died and then resurrected, devoid of any mental functions beyond an overpowering urge to eat the fresh, live brains of any unaffected humans unlucky enough to be in their vicinity.

So, why is it that we keep encountering zombies that behave like fully sentient humans? Sorry, but if you’re a zombie, you really shouldn’t be able to run, shoot at me or lob grenades at me with unerring accuracy – at least, if you aren’t a specially bred boss-zombie. Frankly, I’m not even convinced that you should be able to climb, but I’m prepared to let that slide in the interests of providing decent gameplay.

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About Checkpoint Magazine

Welcome to Checkpoint and thank you for checking us out! We are the original feature-led digital, interactive gaming magazine and now we're totally FREE! The magazine is aimed at any gamer with an interest in gaming, the influences of gaming culture, the impact gaming has on society and, of course, will cover expected content such as reviews, interviews, previews and events. In this magazine you'll find video, audio and animation built in to give you more ways to interact with the content. In this issue: We look at zombies as Covid-19 spreads throughout the world. With a plethora of zombie games to play across multiple devices, we look back (and forward) to some of our favourites.