Centuries before Geralt of Rivia stabbed his first nekker, mutagen-enhanced witchers roamed the Continent doing what they did best: hunting monsters, quaffing potions, having testy encounters with the locals, gambling in pubs and occasionally beating the crap out of each other. All this is precisely what you’ll get up to in The Witcher: Old World, which, despite being co-produced by CD Projekt, ignores The White Wolf and his chums entirely, serving up five of its own monster-botherers for you to choose from.
Each witcher comes with their own player board and, in a nod to asymmetry, their own specialisation. You might be a School of the Wolf witcher, who excels in swordsmanship; or from the School of the Bear, giving you greater defensive capabilities. During the course of each game, you’ll be aiming to level up your special skill through training, along with the three basic stats of Combat, Defence and Alchemy. If you max out one of these stats, you earn a trophy card which awards you a bonus ability and provides an important step towards victory, as the winner is the first to claim your four trophies.
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