Museum simulation
Two Point Museum
Management is thrilled to hear it can get money for old content it has lying around. Mollie Taylor thinks that is too late even for LXF.
SPECS
Minimum OS: Ubuntu 22.04 64-bit
CPU: Intel Core i3 8100, Ryzen 5 1400
Mem: 6GB GPU: GeForce GT 1030, Radeon RX 560, Intel UHD 630, 2GB VRAM (720p low detail)
HDD: 8GB
Recommended OS: Ubuntu 22.04 64-bit, Steam OS
CPU: Intel Core i5 11600, Ryzen 5 5600
Mem: 8GB
HDD: 8GB
GPU: GeForce GTX 1070, Radeon RX 5600 XT, Intel Arc A750, 8GB VRAM (1080p high detail)
Two Point Studios has really cornered the niche market of taking a straight-laced concept and contorting it into something completely unserious, yet we were still taken aback by just how excellently craftedTwo Point Museumis. It’s a fantastic evolution of its last two games,Two Point HospitalandTwo Point Campus,easily being the developer’s greatest, quirkiest management sim to date.
There are five museums to manage across the game’s campaign, each one just different enough to always be throwing new things our way. We started out in Memento Mile, a run-of-the-mill establishment sporting dusty fossils. Our first run-through there gave us very little responsibility, mostly keeping us tied into the basic loop of sending staff out on expeditions, displaying and decorating whatever they brought back, and then watching the money roll in.