Dead Space
A definitive remake and a promising precedent
The Leviathan boss fights are more fun now the free floating zero-G, seen in Dead Space 2, has been added.
“TWINKLE TWINKLE little star, how I wonder what you are?” a dying woman sings over the elevator tannoy as we climb through the decks of the doomed ship Ishimura. It’s a nurser y rhyme horror cliche, for sure, but it fits Dead Space. This was never a series about exploring the wonders of the universe or space as a wild frontier where the worst evil we can imagine is corporate greed dominating the stars. No, this is a game about how space is downright scar y; an abyss into which we gaze and see our nightmares reflected right back. Hard to mar vel at the universe with a Necromorph’s blades in your gut.
This remake feels petty much like a brand-new Dead Space. Sure, it’s got the same bleak atmosphere, overarching narrative, and the same familiar old Necromorphs, but it could also be the foundation for a new Dead Space moving forward— proof that this sur vival horror formula is still as strong now as it was when the original launched back in 2008. And a big par t of this remake’s strength is down to the fact that it builds on what was already there, rather than tr ying to make something brand new, much like that Necromorph stabbing you.