REVIEW
Mutant mess
It’s been four years since Biomutant was announced, and in that time the developer’s stated ambitions only grew. Previews released years before launch promised everything from mutations to mechs to martial arts, a huge open-world packed with a hundred over-lapping systems. And, to the studio’s credit, they’ve delivered on that. It’s just that, predictably, not much of it is very good. The ambitions were too high for such a small team. Did that early marketing lock them in to promises they should’ve gone back on, in favour of trimming the game down to a more achievable adventure? But then would the game have languished in obscurity without that wild feature creep to generate buzz? In a post-NoMan’sSkyworld it’s a thorny issue, but I do think the key to finding greatness with a small crew is to do a few things well, not a thousand things badly.