ROGUETRITE
A universe has its PC debut in WARHAMMER AGE OF SIGMAR: STORM GROUND
By Rob Zak
An end-of-chapter battle featuring massive Maggotkin Flyfather Festerex.
Things can get pretty busy on-screen, to the point where it’s hard to see your units.
Assemble your warband using cards you earn in the roguelike campaign.
Some maps contain precarious wooden bridges that can be shot out from under your enemies.
With Warhammer games having the hit ratio of a blunderbuss shooting a target at 50 feet, I should really be immune to the IP’s allure by now. But something about its tone and lore just gets me, so when I was asked to review the turn-based tactics game Age of Sigmar: Storm Ground – the first Warhammer game on PC set in the newish titular setting –I felt that familiar frisson stirring.
But like so much Warhammer spawn, Storm Guard’s lore and fine writing flatter a flawed game that clumsily combines tactical turn-based combat with an odd roguelike metagame.