COMING FULL CIRCLE
Prince Of Persia’s crowning glory is its influence
Patrice Désilets, the creative director of Sands Of Time, wasn’t keen on reprising his role on another Prince Of Persia game unless he could take it in a different direction.
Rather than place the Prince at the heart of a new game, his idea was for players to assume the role of an assassin for a nonplayable AI-controlled child Prince. The aim would be to rescue and lead the Prince to safety. But, after a year of preproduction on what was tentatively called Prince Of Persia:
Assassin, Ubisoft called a halt saying it wanted the player’s focus to be entirely on the Prince.