GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
14 MIN READ TIME

ULTIMATE GUIDE

ROBOCOP

AFTER MAKING MILLIONS AT THE BOX OFFICE, ROBOCOP BECAME A MUST-RENT VIDEOTAPE. OCEAN’S 8-BIT ROBOCOP GAMES WERE RELEASED SIMULTANEOUSLY WITH THE VIDEO, AND HELD THE NUMBER-ONE SPOT ON THE ALL-FORMAT CHART FOR A RECORD 36 WEEKS

When Gary Bracey became a director at Ocean Software in 1985, computer-game adaptations of movies were few and far between. With his help, however, Ocean popularised film-to-game adaptations with the likes of Cobra, Top Gun and Platoon. What’s all the more impressive is that Gary would typically assess the potential of forthcoming big-screen attractions purely by reading their scripts. One that caught his eye was Orion Pictures’ RoboCop, a violent slice of gritty sci-fi that he thought had ‘videogame’ written all over it.

Ocean cofounder Jon Woods agreed, and thanks to RoboCop being a relatively low-budget movie his firm was able to secure worldwide videogame rights across all formats for a very reasonable outlay. Of course, given that Ocean was a UK home-computer games publisher, its focus was on developing versions of RoboCop for the popular British micros. It didn’t yet have a presence in the American games market, and it wasn’t involved in arcade development, so an arrangement was made to sub-license the RoboCop coin-op, pinball and certain US computer and console rights to the Japanese arcade developer Data East.

» [ZX Spectrum] In the Spectrum RoboCop you collect jars of baby food to replenish your energy bar.

This unusual arrangement led to Ocean taking an atypical approach when designing its RoboCop titles. Data East’s US operation was a short flight from Hollywood, and it visited the RoboCop movie set to inform the direction it was going to take with its coinop. Ocean, by comparison, had to make do with limited footage shipped over on videotape. Data East clearly had the edge, both in respect of its greater knowledge of the film and in terms of the capabilities of the tech it was designing for, so Ocean decided to use the arcade firm’s coin-op as the basis for its RoboCop computer games.

Hot off of coding a string of popular Z80 arcade conversions for Ocean, Mike Lamb was the obvious choice to design and deliver RoboCop for the ZX Spectrum. Artist Dawn Drake had recently worked with him on Target: Renegade, and Ocean assigned her to create the graphics for his latest project too. But unlike Mike’s previous arcade adaptations, his RoboCop design would only incorporate certain aspects of its coin-op counterpart, while reimagining or dispensing with others, and adding entirely new challenges.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Retro Gamer
Issue 240
VIEW IN STORE

Other Articles in this Issue


LOADING
LOADING...
M any would agree that gaming wouldn’t
RETRO RADAR
IN MEMORY OF REIKO KODAMA
Tributes flood in for a Sega legend
Hello, is anybody there?
F rom about the age of ten
Gaming goes mainstream
Who is Paul Rose? Paul is probably better
Arcade Paradise
Andreas Firnigl on combining arcade gaming with laundry
THE LATEST NEWS FROM MARCH 2006
» Stacks of DS Lite consoles in Japan,
STAR WARS
REVIVALS
Cybernoid II: The Revenge
IF IT AIN’T BROKE, DON’T FIX IT
50 YEARS OF ATARI
TO MARK ITS HALF CENTURY, WE REVISIT THE TRIUMPHS AND DISASTERS OF THE COMPANY THAT INVENTED THE VIDEOGAME BUSINESS. WELCOME TO THE ATARI STORY, TOLD DECADE BY DECADE BY THE PEOPLE WHO WERE THERE
THE SEVENTIES
FROM ITS FIRST BIG SUCCESS IN THE ARCADE TO PIONEERING THE CARTRIDGE-BASED CONSOLE, ATARI IN THE SEVENTIES LED THE WAY BUT THE ROAD WAS PAVED WITH POTHOLES AS WELL AS GOLD
THE EIGHTIES
AS THE NEW NEON-TINGED DECADE ROLLED AROUND ATARI WAS IN A VERY GOOD PLACE. BOTH ITS ARCADE AND HOME DIVISIONS WERE FORGING AHEAD, BUOYED BY EXCITING NEW PRODUCT LAUNCHES, WITH NO APPARENT HEADWINDS ON THE HORIZON
THE NINETIES
ATARI CORP STARTED THE NINETIES AS IT HAD THE EIGHTIES WITH EXCITING NEW HARDWARE LAUNCHES. BUT AS JAPANESE MANUFACTURERS CORNERED THE CONSOLE MARKET AND THE PC BECAME THE DOMINANT COMPUTER FORMAT, IT BECAME A QUESTION OF WHETHER ATARI WOULD SEE OUT THE DECADE
THE NOUGHTIES+
THE BEGINNING OF THE NEW MILLENNIUM SAW ATARI CHARTERING STORMY WATERS AND IT DIDN’T A LWAYS NAVIGATE THEM SUCCESSFULLY. NOW, HAVING WEATHERED MORE THAN ONE STORM, ATARI HAS A NEW CAPTAIN, WHO AIMS TO STEER THE SHIP TOWARDS NEW SEAS. CEO WADE ROSEN LOOKS FORWARD AND ASTERN
Trailblazer
GIZ’ A HAND
GOG COM
STUDIO PROFILE
Dragon Ball Z: Super Saiya Densetsu
BALL Z BREAKTIME ANTICS
THE HISTORY OF LEGACY OF KAIN
UNCHARTED’S CREATIVE DIRECTOR AMY HENNIG WAS BEHIND THREE OF THE FIVE LEGACY OF KAIN GAMES, AND THE SERIES’ COMPLEX LORE AND REWARDING GAMEPLAY HAVE GAINED IT SOME DEVOTED FANS. BUT THE FIRST GAME UNDERWENT A DIFFICULT BIRTH…
KAIN RESURRECTED
COULD THE FAMOUS ANTI-HERO RETURN?
Nekketsu Oyako
BARMY, BUT BORING
ULTIMATE GUIDE DISCWORLD
IN 1995, TERRY PRATCHETT’S DISCWORLD UNIVERSE WAS BROUGHT TO LIFE BY A DEDICATED TEAM OF DEVELOPERS AND SOME STELLAR COMIC TALENT. DUST OFF YOUR LUGGAGE AND KEEP A BANANA AT THE READY AS WE SLINK OUT OF THE SHADES TO OFFER A MUCH-NEEDED GUIDE TO THIS NOTORIOUSLY TRICKY POINT-AND-CLICK ADVENTURE
Castlevania: Harmony Of Dissonance
SO MANY BOSSES, SO LITTLE TIME
Gears Of War
“ALL AROUND ME ARE FAMILIAR FACES…”
FEATURED
THE MAKING OF ATARI 50
THE ANNIVERSARY CELEBRATION
Real Pad Soldier
Real Pad Soldier fact ■ This wasn’t the
RAYFORCE
TAITO HAS AN EXEMPLARY RECORD WHEN IT COMES TO CRAFTING EXCITING SHMUPS, BUT A CONFUSING CHOICE OF NAMES ACROSS DIFFERENT REGIONS MEANS THAT ONE OF ITS BEST PROBABLY ISN’T AS WELL-KNOWN AS IT SHOULD BE. RETRO GAMER FLIES IN TO SET THE RECORD STRAIGHT
Nuon Extiva DVD-N2000
ESSENTIAL GAME Tempest 3000 Tempest 2000 is a
A TRIBUTE TO ACQUIRE
SINCE 1994, THE JAPANESE PUBLISHER AND DEVELOPER ACQUIRE HAS CREATED SOME OF THE MOST ADMIRED SAMURAI AND NINJA-RELATED VIDEOGAMES OF THE LAST 30 YEARS. IDIOSYNCRATIC AND FOCUSSED ON ORIGINALITY, IT REMAINS ONE OF JAPAN’S MOST INDIVIDUAL GAMES COMPANIES
REVIEWS
Mega Drive Mini 2
IS IT AS MEGA AS THE ORIGINAL?
PICK OF THE MONTH
Evercade Multi Game Cartridges » System: Evercade »
ESSENTIALS
THE HOMEBREWER'S KIT
FABRIZIO CARUSO
Fabrizo’s Cross-Lib is a game dev tool for hundreds of vintage computers and con
DATA BRUST
Chat
X
Pocketmags Support