GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
20 MIN READ TIME

RAPH KOSTER

Discover how Raph’s unconventional upbringing and university experience with online MUDs influenced his work on the pioneering MMORPGs Ultima Online and Star Wars Galaxies – both of which involved some truly terrifying crunch

How did you get into games?

My mom brought home a Sears Pong console, from when Pong was first available in stores. We got an Atari not too long after that. I remember my dad was pretty good at Space Invaders in the arcade, and I got a home computer given to me by my great uncle in maybe 82, 83.

My mother worked for UNICEF, so I was actually living overseas – I was down in Peru at that point. My parents were divorced: I’d spend summers with my dad in the States, and that meant I was learning to program and playing D&D and all of that kind of thing down in Peru, and then coming back to the States where I would be seeing the latest arcade games.

Before I knew how to program, I started making board game versions of the videogames that I would see in the States. And so I ported Q*bert and Pengo and lots of others to tabletop, and actually made them out of paper and cardboard. That started around fourth or fifth grade.

So you started game design really early on?

Yes. I actually still have most of those tabletop games I made. In hindsight, it was amazing training for game design. This all culminated when myself and a couple of friends formed a little ‘company’ that we called Protocom, short for Prototype Computing, and we started trying to make games and sell them to classmates who had computers, of which there weren’t that many in Peru. And we did succeed at selling one copy of one game in a Ziplock baggie. So that was my very first game sale – I was probably 13 or 14.

You had quite an unconventional upbringing: didn’t your father live in a commune at the time?

He did live in a commune for a bunch of my childhood. So, of course, that was all very granola and organic, and not computery at all. But my dad was – and is still – very forward thinking. He has worked as a futurist pretty much his entire career. He was organising solar energy fairs as early as 1974.

How do you think your upbringing influenced your career?

Oh, a lot. Living in a lot of countries really gave me a very different feeling about almost everything. I’d spent more time outside the US than in it by the time I finished high school, and I’d visited a bunch of countries and lived in three others by then. You get a very different perspective on humanity, on society, on everything. Not being immersed in aspects of American culture gave me very different impressions of race, patriotism, capitalism, you name it.

You didn’t pursue games initially, did you?

No, when I was a kid, everybody told me, “You’re going to be a writer or a teacher.” I learned to read extremely young: my grandmother was a school teacher, and she taught me how to read when I was two. I was reading Robert Ludlum when I was in preschool. I just read voraciously.

I was always telling stories, and it was just sort of assumed I was going to turn into a writer. I edited the high-school literary magazine, and I ended up double majoring in English and Spanish at college, then went straight to graduate school for creative writing and got a master of fine arts. During that same time, I had gotten back into games in the form of MUDs [multi-user dungeons], which were text-based predecessors to MMOs. So I ended up not using that MFA for anything, and instead got into the games industry.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Retro Gamer
Issue 254
VIEW IN STORE

Other Articles in this Issue


LOADING
LOADING
Everyone loves an underdog story and few are
THE RETROBATES
WHAT’S YOUR FAVOURITE DREAMCAST GAME?
RETRO RADAR
IN THE PIPELINE
The retro goodness you can expect in 2024
Play Expo
Who is Iain Lee? Iain Lee is a
A mascot for the ages
Who is Paul Rose? Paul is probably better
Curious Video Game Machines
Lewis Packwood tells all about his new book
THE LATEST NEWS FROM MAY 2007
MAY 2007 – Has the arrival of the
REVIVALS
Agent X II: The Mad Prof’s Back!
IT TICKS ALL MY BOXES
Don’t Wake Me: 25 Years of The Dreamcast
A quarter of a century after Sega risked it all to make one last console, we speak to those who lived the dream to explain why the Dreamcast remains revered today – and why some players refuse to leave their slumber
Chip ’N Dale: Rescue Rangers
PLEASE RESCUE ME FROM FATHER TIME
Indiana Jones And The Fate Of Atlantis
THE COUPLE THAT PLAYS TOGETHER, STAYS TOGETHER
Namco Classic Collection Vol 2
PAC IN ACTION
Rygar: The Legendary Adventure
A PS2 GAME THAT’S WII-LLY GOOD
Atari 2600+
IS THE FUN BACK?
Exit
AN INESCAPABLE PUZZLE EXPERIENCE
FEATURED
CX78 Joypad
» PLATFORM: Atari 7800 » YEAR: 1989 »
THE STORY OF THE GRAPHIC ADVENTURE CREATOR
THROUGHOUT THE EIGHTIES, ADVENTURE GAMES OFFERED FREEDOM, EVOCATIVE DESCRIPTIONS AND ADVENTURES BEYOND OUR WILDEST DREAMS. WHEN THE LATE CODER SEAN ELLIS PROPOSED A SIMPLE-TO-USE UTILITY THAT COMBINED TEXT WITH GRAPHICS, INCENTIVE SOFTWARE JUMPED AT THE CHANCE OF A HIGH-TICKET PRODUCT. WHAT NOW, BRAVE ADVENTURER?
A TRIBUTE TO GRAFTGOLD
GRAFTGOLD SHAPED THE 8-BIT AND 16-BIT ERAS WITH ORIGINAL TITLES AND CONVERSIONS SUCH AS PARADROID, QUAZATRON AND RAINBOW ISLANDS. FOUNDER STEVE TURNER AND LEGEND ANDREW BRAYBROOK HELP RETRO GAMER CELEBRATE GRAFTGOLD’S 40TH ANNIVERSARY
THE MAKING OF SPELLBOUND DIZZY
HYPED AS DIZZY’S LARGEST ADVENTURE AND PACKED WITH A CHECKLIST OF PUZZLES, SPELLBOUND DIZZY WAS CAPABLE OF KEEPING FANS OF THE SERIES ENTHRALLED FOR MONTHS. IT ALSO SHOWED THAT BIG RED SOFTWARE HAD CRACKED THE FRANCHISE’S FORMULA AND THEY’RE HERE TO TELL US HOW THEY DID IT
GAMES STARRING LIVING TOYS
When the kids are done for the day, the toys shall play – and these toys certainly get up to some mischief. Just to be clear, rather than simply being based on toy lines, we’re talking about games in which the toys come to life in our world and are depicted as toys
POWER STRIKE
» [Master System] In its best moments Power Strike brings impressive detail. Not bad for a 1988 Master System release.
HARDWARE HEAVEN: PANASONIC Q
» MANUFACTURER: Panasonic » YEAR: 2001 » COST: ¥39,800 (launch), £900+ (today, boxed), £600+ (today, unboxed)
THE MAKING OF: COMANCHE: MAXIMUM OVERKILL
TODAY’S COMPUTER AND VIDEOGAMES VERGE ON THE PHOTOREALISTIC, SOMETHING THAT WAS A LONG WAY OFF SOME 30 YEARS AGO. BUT IN 1992, THERE WAS ONE GAME THAT GAVE US A RARE GLIMPSE INTO THE FUTURE OF 3D GRAPHICS
Minority Report
GAMATE GAMES
REVIEWS
Evercade Multi Game Cartridges
» System: Evercade » Buy it for: £17.99 each » Buy it from: Online, retail
ESSENTIALS
GREAT GRINDING
DATA BURST
DREAMCAST MEMORIES
The team reminisce about Sega’s final console
CASTING THE DREAMS
How a nightmare turned into a dream for our latest collector
MEETING MY HEROES
Paul Drury says, ‘I am not worthy,’ repeatedly
MAIL BAG
HAVE YOUR SAY… SEND US A LETTER OR MAKE YOURSELF HEARD ON SOCIAL MEDIA – TWITTER.COM/RETROGAMER_MAG
RETRO GAMER
Future PLC Quay House, The Ambury, Bath, Somerset,
CELEBRATE THE BEST OF RETRO GAMING IN 2023
We’ve collated the very best features from Retro Gamer’s past 12 months in this fantastic new tome. Whether you enjoy 8-bit computers, classic arcade games, 16-bit consoles or more modern retro franchises, you’ll be well-catered for. Don’t miss it!
RICK DANGEROUS
EVERY THING YOU NEED TO KNOW ABOUT CORE DESIGN’S ORIGINAL TOMB RAIDER
DARK WIZARD
» This entertaining Sega CD exclusive is an epic RPG that PAL gamers sadly missed out on. Sega’s game features four distinct heroes, and they all have their own ending to discover. However, it’s Amon’s ending that we’ll be revisiting here. Now you can actually see what you’ve been missing out on after all these years.
Chat
X
Pocketmags Support