GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
15 MIN READ TIME

ULTIMATE GUIDE

DEAD OR ALIVE 2

AFTER DEAD OR ALIVE GRABBED THE WORLD’S ATTENTION BY COMBINING BOUNCY BOOBS WITH BRUTAL BEAT DOWNS, TECMO HAD LOFTY AMBITIONS FOR THE SEQUEL. WE LOOK BACK AT HOW TEAM NINJA HARNESSED NEW TECHNOLOGY TO CREATE AN UNFORGETTABLE FIGHTER

» [Arcade] Bass has flung Hayabusa off a ledge, but the fight will continue down below.

Let’s not mess around with cheap puns – yes, this is that fighting game with the jiggle physics. We don’t profess to have psychic powers at Retro Gamer, but we’d confidently wager that’s the first thing most of you associate with the Dead Or Alive series as a whole. That’s by Tecmo’s own design of course, but over the years that marketing ploy has given naysayers an easy excuse to write the entire series off as nothing but cheap titillation, and it deserves better than that. The truth is that Dead Or Alive 2 is not only a phenomenal sequel, but actually one of the premier fighting games of its era.

It’s worth remembering why Tecmo took that route, though. The original Dead Or Alive was released in 1996, a time when the company was in dire straits, and relied on its female fighters to differentiate itself from other 3D fighters in arcades. That approach found success and while the game didn’t quite match up to Sega and Namco’s efforts in the genre, it was a strong start, which was only bolstered by excellent conversions to the Saturn and PlayStation, plus an updated arcade version called Dead Or Alive++ that further refined the gameplay. The sequel entered production in September 1998 with a team of 40 developers, according to a preview in issue 71 of Edge.

Dead Or Alive 2 signalled Tecmo’s ambitions to challenge for the fighting game crown when it was revealed at the Tokyo Game Show in March 1999. It was graphically exceptional, and incorporated both the realistic fighting environments of Virtua Fighter 3 and the tag team action of X-Men Vs Street Fighter. Speaking to Edge, the game’s director and producer Tomonobu Itagaki stated his belief that fighting games would “become simpler and more powerful” and contrasted Virtua Fighter 3’s defensive nature with the “offence, offence, offence” approach of Dead Or Alive 2.

» [Arcade] This level of graphical detail was astonishing in 1999 – just look at the pain on Leon’s face.
» [Arcade] Tag matches are a good opportunity for some dirty double team attacks, as Helena and Gen-Fu show.

COMING TO LIFE

TECMO WAS STILL WORKING THINGS OUT WHEN DEAD OR ALIVE 2WAS FIRST UNVEILED, AND THESE PROTOTYPE IMAGES SHOW JUST HOW MUCH WORK WENT INTO TUNING THE GAME’S IMPRESSIVE FIGHTING ENVIRONMENTS

THE SPIRAL

This area looks very different, with a flat floor, no electrified barriers to be seen and glass mounted to the support pillars. Looking at Tina’s victory pose, there’s also a staircase that’s visible in the background, which didn’t make the cut.

THE DEMON CHURCH

The tower in this stage originally had a more complex layout, with a gap bet ween floor areas, suppor t pillars and modern-looking concrete parts. These were all cut in favour of a simple octagonal layout in the final game.

THE AERIAL GARDENS

Originally, this stage had far more water covering the ground, being mostly flooded as compared to the shallow rivers of the finished game. Also, take a look at the staircase in the background that ex tends into the water – that’s gone too.

DEATH VALLEY

Early footage shows Ayane and Hayabusa taking on Bass and Tina exclusively on the upper plat form of the Death Valley stage. However, the final arcade game places two-on-two matches exclusively in a single-level Danger Zone stage.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Retro Gamer
Issue 261
VIEW IN STORE

Other Articles in this Issue


LOADING
LOADING...
F ew games of the era captured
RETRO RADAR
THE FIRST CONSOLE WAR ENDS
Atari acquires Intellivision in a surprise deal
Watch what you do
Who is Iain Lee? Iain Lee is a
High alert
Who is Paul Rose? Paul is probably better
Paul Murphy
A quick chat with the founder of Ninty Media
THE LATEST NEWS FROM DECEMBER 2007
DECEMBER 2007 – Mario reaches for the stars,
REVIVALS
Guzzler
IT’S NO ROBOCOP
THE IMPACT OF METAL GEAR SOLID
KONAMI’S METAL GEAR SOLID INFILTRATED THE PLAYSTATION IN 1998, POPULARISING A GENRE WITH ITS BLEND OF TACTICAL ESPIONAGE ACTION AND CINEMATIC STORY TELLING. FROM CLONED BROTHERS AND CYBORG NINJAS TO EXCLAMATION MARKS AND CARDBOARD BOXES, RETRO GAMER DECODES THE MULTITUDE OF WAYS THAT HIDEO KOJIMA’S GAME LEFT ITS ENDURING FOOTPRINT IN THE SNOW ON THE GAMES INDUSTRY
Batman
ULTRASONIC ACTION
THE EVOLUTION OF GAUNTLET
WHEN ATARI ADAPTED DUNGEONS & DRAGONS FOR THE ARCADES WITH GAUNTLET, IT POPULARISED FOUR-PLAYER CO-OP GAMING AND PAVED THE WAY FOR A SUCCESSFUL FRANCHISE. BOB FLANAGAN, MIKE HALLY AND JOHN ROMERO EXPLAIN HOW THE SERIES EVOLVED
Barbarian II
BIGGER DOESN’T MEAN BETTER
Pokémon LeafGreen
PROUDLY UNEVOLVED
Eledees
GIVE IT A WHIRL
ESSENTIALS
THE MAKING OF Booty
YO HO HO AND A BOTTLE OF RUM! RETRO GAMER FINALLY CATCHES UP WITH JOHN F CAIN, CREATOR OF THE FINEST PIRATE BUDGET GAME ON THE ZX SPECTRUM. FROM THE ISLE OF MAN TO THE HIGH SEAS, THIS IS THE ENTERTAINING STORY OF BOOTY. ARRR!
THE HOMEBREWER'S KIT
SPEAKING SNAKE
RETROBATES MULL OVER THE SCENE’S MOST INTRIGUING ISSUES
READERS REACT
What are your favourite moments from the original Metal Gear Solid?
SUPER COMPUTER COLLECTING
READERS TAKE US THROUGH THE RETRO KEYHOLE
BARGAIN HUNT
Your guide to the rising world of retro prices
UNLICENSED AND UNWANTED
PERSONAL STORIES ABOUT OUR SHARED PASSION
DODGY DE ALS
Readers share the products, legitimate or otherwise, that almost put them off retro gaming
MAILBAG
HAVE YOUR SAY… SEND US A LETTER OR MAKE YOURSELF HEARD ON SOCIAL MEDIA – TWITTER.COM/RETROGAMER_MAG
ENDGAME
INTERNATIONAL SUPERSTAR SOCCER DELUXE » As we write
FEATURED
Twin Famicom
Twin Famicom fact ■ There are two revisions
THE MAKING OF TRON
EVER WISHED YOU COULD BE IN LIKE FLYNN AND ENTER A VIDEOGAME? LEAD PROGRAMMER AND DESIGNER BILL ADAMS TELLS US ABOUT PUTTING ARCADE GOERS ON THE GAME GRID
STAR WARS RETURN OF THE JEDI
WITH ITS EPISODIC NATURE AND PLENTIFUL ACTION, RETURN OF THE JEDI SEEMED LIKE A PERFECT FIT FOR A MOVIE TIE-IN, BUT HOW DID ATARI’S COIN-OP FARE? JOIN US AS WE BRING YOU THIS INFORMATION – AND TRY NOT TO END UP LIKE MANY BOTHANS
OCEAN SOFTWARE LICENCES
Few companies in the embryonic days of gaming showed as much mastery and understanding of licences as Ocean Software. Equally adept at adapting film, TV and arcade licences, it left behind a rich legacy that still manages to impress today. Here are our favourite examples
221b SOFTWARE DEVELOPMENT
Sheffield has always been a fertile breeding ground for the UK videogames industry. Former Software Invasion cofounder David Vout moved to the Steel City in the late-Eighties facing an uncertain future. The solution to his dilemma turned out to be elementary
LOST IN TRANSLATION
How the rest of the world experienced your favourite games
THE MAKING OF CAPTAIN PLANET AND THE PLANETEERS
ON CHRISTMAS MORNING OF 1991 MANY LUCKY KIDS WOULD WAKE TO FIND THE AMIGA’S CARTOON CLASSICS PACK UNDER THE TREE. ALONG WITH LEMMINGS, BART SIMPSON VS THE SPACE MUTANTS AND DELUXE PAINT III WAS CAPTAIN PLANET AND THE PLANETEERS, DEVELOPED FOR MINDSCAPE BY ANTONY CROWTHER, JASON KINGSLEY AND THE LATE BEN DAGLISH
PLAYSTATION SHMUPS
The Saturn is well known for its vast array of excellent shmups, but the PlayStation’s library isn’t too shabby either. Here’s a selection you should definitely consider seeking out if you enjoy the genre. Just be sure to bring your wallet…
Baku Baku Animal
ANIMALS IN THE WILD
DVD Movie Playback Kit
DVD Movie Playback Kit fact ■ Like many
MARK WEBLEY
In the chair with
REVIEWS
System Shock
A SHOCKINGLY GOOD REMAKE FROM NIGHTDIVE STUDIOS
RETRO ROUNDUP
PICK OF THE MONTH
Chat
X
Pocketmags Support