PLAYED
LORCANA: THE FIRST CHAPTER
Disney Magic | System: Disney Lorcana
Designer: Ryan Miller and Steve Warner | Publisher: Ravensburger
This was always going to be noteworthy. The biggest media property on the planet making their first collectable card game, a system designed to tap into that primal gathering desire, was going to print money. But whilst hype will help you make headlines, without a solid game to back it up, it won’t sell a system. Fortunately for Lorcana, this first release manages to do both.
The story goes that you are an Illumineer in the realm of Lorcana, who can channel your powerful imagination into the creation of Glimmers, versions of beloved Disney characters who add a treasure known as Lore to the realm. Together you race to gather lore, as threats loom on the horizon that might put this realm’s existence in jeopardy.
Players of Lorcana are competing to be the first to gather 20 lore. To do this, you will use your 60-card deck comprised of cards selected from up to two of the six available inks to create characters and items as well as perform magical actions. You’ll use these three card types to generate lore, with the majority of character cards having the ability to create at least one lore by questing (turning them sideways.)