PLAYED
ROLLER COASTER RUSH
Less Thrills, More Spills
Designer: Scott Almes | Publisher: Pandasaurus Games
Not to give away the recommendation too early, but this might by the most I’ve ever been disappointed by a game.
The premise is phenomenal: you are designing the next thrilling rollercoaster to be built at the biggest theme park around, competing to have your prototype be the next E-ticket attraction. You’ll start with a motley selection of drops, corners and curves to build your preliminary design, then compete in a series of auctions to either retain the pieces you have or snatch away components from opponents. Whenever you win an auction (or one of your pieces is taken away) you’ll then have the option to test your attraction later on, earning additional funding for each piece of your track the coaster/ marble can clear. That’s right, this is a physical game, with actual pieces assembled together that you’ll hopefully rocket your little marble through as it whizzes down the track.