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Digital Subscriptions > Tabletop Gaming > Issue Seven – Dec/Jan '17 > D&D: TYRANTS OF THE UNDERDARK


Is it a board game? Is it a card game? Where does D&D come into it? Matt Jarvis casts some light on the underdarkness

Wizards of the Coast | £49.99 | Deckbuilder/area control | 2-4 players | 60+ minutes | Age: 14+ |

Tyrants combines a deckbuilding card game with an area control board game.


◗ Game board
◗ Rulebook
◗ Scorecard pad
◗ Four player mats (Drow)
◗ Four Inner Circle boards
◗ 160 player troops (black, red, orange, blue)
◗ 40 unaligned troops (white)
◗ 20 spies (black, red, orange, blue)
◗ 260 Minion cards
◗ 56 VP tokens
◗ Seven site control markers
◗ First player token

On paper, the latest Dungeons & Dragons spin-off has all the elements of a tabletop classic. It has the might and depth of the RPG’s storied lore in its characters, creatures and settings, from the terrifying Mind Flayers to dragons and Wyrmlings of varying colours and devastation. It’s a deckbuilder in the vein of some of the greats, echoing Ascension and Star Realms. It’s also an area control game – and it’s designed by the same smart brains behind fellow D&D descendant Lords of Waterdeep.

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