Terra Nil
For most of its duration, this self-styled ‘reverse city builder’ is, in fact, nothing of the sort. Rather, it’s a reskinned city builder, one with eco-consciousness at the fore. As with most games in this genre, you start out with a barren wasteland, and your objective is to use your limited but growing means to ensure it flourishes. You must still supply power to buildings, piecing together an infrastructure while bearing your environment and its randomly generated topography in mind. And there is, as ever, a delicate equilibrium of resources to be maintained. Here, however, you’re doing it to restore an ecosystem, before removing any evidence of human presence. This is where it really becomes a reverse city builder: once your efforts have satisfied the requirements for fauna to thrive, you must clean up after yourself, recycling every manmade structure in the region before taking off to help nature reclaim another part of the world.
And so, armed with your Beginner’s Guide To Ecosystem Restoration (a weathered but handsomely illustrated tome that might be one of the best things about Terra Nil), you get to work. First, you need a power supply, although you can only place wind turbines down on rock. Around each of these you’ll need to position toxin scrubbers, preferably spreading them as far apart as possible so as to cleanse larger patches of soil, ready for the irrigators that will turn brown into green, and in turn top up your resources. (It’s unclear quite how this greenery affords you the funds to create new buildings; suffice it to say that this is far from the last instance of extremely questionable science you’ll find here.)