GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
7 MIN READ TIME

SLITTERHEAD

Bokeh’s urban action horror reveals a nomadic soul

When we first looked at Slitterhead in E368, we glimpsed the terrifying monsters that burst from the heads of human hosts. Shocking it may have been, but this kind of body horror hardly marked a change in modus operandi for Bokeh founder Keiichiro Toyama, writer-director of the original Silent Hill and the Siren games, whose zombie-like shibito were all the more disturbing for retaining a semblance of human function. Still, we remained in the dark as to how this fresh brand of horror would play out, other than that it would adopt a more action-oriented approach. And certainly, as far as comparable experiences go, we didn’t have Stray and The Nomad Soul on our bingo card.

The former slides into our thoughts as we spend the opening moments of the game’s lengthy tutorial in control of a dog in fictional Asian city Kowlong (see ‘Counterfeit city’). Exploiting the canine’s instincts, we follow a scent of faint red swishes, navigating dirty narrow alleys. Yet the notion of ‘control’ here has a sinister undertone since our character isn’t the dog but ‘Hyoki’, a mysterious entity of yellow light that has possessed the animal. Toyama later tells us that interactions with non-human characters are not a large part of the game and came about by accident, but it’s an intriguing introduction. Especially since the headline monsters, inspired by supernatural beings in Chinese folklore that eat human brains, go by the name yegouzi, literally translated as ‘wild dogs’.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
September 2024
VIEW IN STORE

Other Articles in this Issue


EDGE
Harmonised living through interactive entertainment
Poor Marie Kondo. Not so long ago, you
EDGE
EDITORIAL Tony Mott editorial director Alex Spencer deputy editor
Thank Goodness You’re Here!
Developer Coal Supper Publisher Panic Inc Format
Knowledge
State of decay
With E3 gone forever, and Xbox prepping for its big showcase with enormous layoffs, where does that leave the biggest month in the game calendar?
The wind rises
How Japan’s Indie Game Incubator is helping build a quiet revolution for the region’s dev scene
WEIRD SCIENCE
Bionic Bay chronicles an experiment gone wrong
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
Some of the other things on our minds when we weren’t doing everything else
Dispatches
Dialogue
Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy
Shoot first, ask questions later
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
Narrative Engine
Write it like you stole it
Fin de siècle
As you might expect, we’ve spent a lot
Hype
ASTRO BOT
Sony’s little robot that could is ready for his moment in the spotlight
STAR WARS: OUTLAWS
Vess up: can Ubisoft’s galactic adventure deliver on big promises?
STALKER 2: HEART OF CHORNOBYL
A survival shooter that truly understands the meaning of the word
MONSTER HUNTER: WILDS
A whole new wild
LEGO HORIZON ADVENTURES
Built… not all that different, actually
ROUNDUP
ASSASSIN’S CREED: SHADOWS Developer/publisher Ubisoft (Quebec) Format PC,
Features
A GALLIMAUFRY OF 400 EXTRAORDINARY VIDEOGAME DELIGHTS
T here are millions of reasons to love
WC
From immersive-sim innovation, through undersea peril, and onto new beginnings back out in space
BALDUR’S GATE 3
Larian fought with cinematics, embassies and the expectations of BioWare fans to make the RPG of the decade
NIGHTDIVE STUDIOS
Remaster at arms: the studio preserving gaming’s most treasured – and esoteric – relics
PLAY
REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Expanding horizons
Much of the 19th-century literature we now know
Elden Ring: Shadow Of The Erdtree
Developer FromSoftware Publisher Bandai Namco Format
The Legend Of Zelda: Tears Of The Kingdom
Way down in the dark, videogames’ brightest adventure escapes the weight of its own rituals
Shin Megami Tensei V: Vengeance
A progress report on the games we just can’t quit
Play
Post Script
Better the devil you know
Destiny 2: The Final Shape
Developer/publisher Bungie Format PC (tested), PS4, PS5,
Post Script
Ten years of Destiny
Arranger: A Role-Puzzling Adventure
Developer/publisher Furniture & Mattress Format PC Release
Nine Sols
Developer/publisher Red Candle Games Format PC Release Out
Bo: Path Of The Teal Lotus
BUILD TO WIN If you want to ease
XDefiant
Developer/publisher Ubisoft (San Francisco) Format PC, PS5 (tested),
Super Monkey Ball: Banana Rumble
MONKEY BOTS Alongside online play, Banana Rumble’s multiplayer
Schim
IT TAKES TWO The split causes problems for
Until Then
Developer Maximum Entertainment Publisher Polychroma Format PC (tested),
Chat
X
Pocketmags Support