GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
18 MIN READ TIME

COLLECTED WORKS NOLAN BUSHNELL

COMPUTER SPACE

Developer/manufacturer Nutting Associates Format Coin-op Release 1971

PONG

Developer/manufacturer Atari Format Coin-op Release 1972

TANK

Developer/manufacturer Kee Games Format Coin-op Release 1974

BREAKOUT

Developer/manufacturer Atari Format Coin-op Release 1976

ATARI VCS

Manufacturer Atari Release 1977

PIZZA TIME THEATER

Founded 1977

SAC-I

Manufacturer Sente Format Coin-op Release 1984

Who would play you in the movie of your life? For Atari founder Nolan Bushnell, it’s not an academic question. “I’d like Adam Driver,” he says, clearly finding the whole notion amusing. “There’s been talk of making a film [of my life] for a long time, and it’s still flopping about. I saw a screenplay and it was pretty accurate… and it wasn’t all pink bunny rabbits. I’d like it to be made, but both movies about Steve Jobs were crap and that put the kibosh on films about Silicon Valley entrepreneurs.”

If the Apple founder is worthy of two biopics, Bushnell is surely deserving of his own. After all, he produced the first commercially sold coin-op videogame, Computer Space, in 1971, and the colossus that emerged from it – Atari – is credited as being the fastest-growing company in US history.

Atari dominated the arcade business it created, with early hits such as Pong and Tank, before moving into the home market with the all-conquering Atari VCS console. Bushnell sold out to Warner in 1976 for $28 million (approx £135m in 2021 terms), using some of the earnings to keep control of the Pizza Time Theater restaurant business he’d recently launched.

“I was pretty good at selling,” he smiles. “I don’t know where I got it from. I suppose I’ve always been good with the spoken word. I’m a great bullshitter, but that’s OK. Yes, I was surprised how quickly Atari grew but there’s a saying that good luck happens to the prepared. I think I was surprisingly prepared for the chaos rapid growth brings. When you get used to a certain level of chaos, you’re not flummoxed by it.”

Bushnell stayed with Atari after the Warner takeover, parting ways several years later after a very public falling-out, and has been involved with a succession of game and tech companies ever since. He even has a law named after himself: Bushnell’s Law, which states that a good videogame should be ‘easy to learn, difficult to master’.

“I’ve said a lot of quotable things. A good saying is like a line of poetry, and I like the efficiency of good poetry, distilling thoughts and images to their essence –a lot of knowledge in very few words.” With this in mind, let’s dig into seven key stanzas of Bushnell’s life in the videogame business to date.

“IF YOU KNEW ABOUT NEWTON’S LAW, IT MADE TOTAL SENSE, BUT IF YOU WERE A TRUCK DRIVER, IT WAS BAFFLING”

Since it was a new concept in arcade gaming, Computer Space needed some explaining. Its relative complexity held it back from becoming a monster hit in 1971

COMPUTER SPACE

Developer/manufacturer Nutting Associates Format Coin-op Release 1971

You have to go back to when I first saw [pioneering PDP-1 game] Spacewar! in the labs at the University Of Utah, where I started studying in 1964. That summer, I had been managing the Lagoon Amusement Park and had 150 kids working for me when I was 21 years old. I knew how the coin-op business worked and I knew if I put a coin slot on Spacewar! I’d make money. But divide 25 cents for three minutes’ play into $250,000, which is what the [PDP-1] computer cost, and the math doesn’t work. I filed it away and thought one day the costs might come down to make this a reality. And they did.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
Xmas 2021
VIEW IN STORE

Other Articles in this Issue


Edge
Getting bigger and sleeker and wider and brighter
Do you ever find yourself trying to remember
Knowledge
Chain reaction
As NFT tech attracts big names – and big bans – does it have a future in videogames?
Rebel alliance
Inside Kepler Interactive, the studio-owned group putting new emphasis on collaboration
The lady’s not for burning
How Thatcher’s Techbase became the most talked-about videogame satire of 2021
PUNY HUMANS
Build a colourful army of pixel-art people – then feed them into an AI-designed meat grinder
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
DISPATCHES CHRISTMAS
Dialogue
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
Hype
THE GUNK
Goo your own way
OXENFREE II: LOST SIGNALS
The ghosts are back – and this time they’ve brought a cult
FINAL FANTASY XIV: ENDWALKER
Bringing out the scythes for the first saga’s finale
A MEMOIR BLUE
When childhood feels like only yesterday
MIDAUTUMN
Exploring the Asian diaspora via a Hades-style Roguelike
FRANK AND DRAKE
Shelley and Stoker would be proud
BACKBEAT
The studio behind Hexagroove is back to funk you up
ROUNDUP
BATTLEFIELD 2042 Developer/publisher Electronic Arts (DICE) Format PC,
Features
CAT POWER
Four legs better: how Stray’s feline star makes BlueTwelve’s debut an urban adventure like no other
CANADA DRIVE
In Montreal, the world’s largest concentration of game-making talent is still growing – but is it also growing up?
THE MAKING OF . . .
FROSTPUNK
10TONS
The Finnish shoot-’em-up specialist on two decades of top-down change
Let’s push things for ward?
Two entries in long-running series head up this
Genshin Impact
How the free-to-play smash encourages a new approach to open-world adventuring
Outer Wilds
A progress report on the games we just can’t quit
#366 December 2
Play
Metroid Dread
Developer MercurySteam, Nintendo EPD Publisher Nintendo
Post Script
Has Metroid been left behind by the genre it essentially founded?
Far Cry 6
Developer/publisher Ubisoft (Toronto) Format PC, PS4, PS5
Post Script
Far Cry 6’s timid political perspective does a disservice to players and real-world struggles
Back 4 Blood
Developer Turtle Rock Publisher Warner Bros Interactive Entertainment
Post Script
The fight to become Left 4 Dead’s successor
Lemnis Gate
Developer Ratloop Games Canada Publisher Frontier Developments Format
Lost Judgment
Talk about a school of hard knocks. Investigating
Inscryption
Developer Daniel Mullins Games Publisher Devolver Digital
The Good Life
Developer White Owls, Grounding Inc Publisher Playism
Mon Amour
Developer/publisher Onion Games Format PC, Switch (tested)
ElecHead
Developer NamaTakahashi Publisher NamaTakahashi, Tsuyomi Format PC Release
Unpacking
Developer Witch Beam Publisher Humble Games Format PC
Beast Breaker
Developer/publisher Vodeo Games Format PC, Switch (tested) Release
Chat
X
Pocketmags Support