Let’s push things for ward?
Two entries in long-running series head up this month’s Play section, and once again we’re invited to consider the value of innovation versus the appeal of the familiar. The expectation is usually a bit of both. A series doesn’t become beloved without first offering something new – but if innovation attracts an audience, the anticipation for a sequel is partly fuelled by the promise of what you enjoyed about the earlier game (or games) all over again.