MIDAUTUMN
Even before its v1.0 release, it was abundantly clear Hades was going to have a significant impact on the Roguelike genre – all the more so when it launched from early access to rapturous acclaim. Midautumn’s project lead, Sherveen Uduwana, was keenly aware of the need to get ahead of the game(s) with his own narrative-driven Roguelike. “I have to work on this now, because in one or two years, there’s going to be 30 other games on this concept,” he says.
The influence of Supergiant’s game is clear here, from the way dungeon rooms offer two possible exits, with the potential reward indicated above, to how death takes you back to a hub where you meet new characters or engage in fresh dialogue. Yet Midautumn’s top-down maps are rather more reminiscent of The Binding Of Isaac, while its chunky pixel art takes inspiration from Hyper Light Drifter.