AUDIO OVERDRIVE
CHRIS HUELSBECK EXPLAINS HOW HE OVERCLOCKED OLD MACHINES
How were you able to get sampled speech into Turrican?
To get voice samples in there was extremely challenging. We did fragments and then pieced them together again with my sound-programming language. I had a system where every note or sound effect was actually triggering a small script – I called them ‘sound macros’. And they enabled me to do things like splicing together voices. So, for example, for ‘Power Up’ and ‘1-Up’, the ‘Up’ would be a separate sample, and then we would reuse that. It was a way of combining samples to keep the memory footprint low.