» RETROREVIVAL
Soulcalibur IV
FEEL THE FARCE
» XBOX 360 » 2008 » PROJECT SOUL If ever you need a way to pep up your franchise, guest characters, particularly those from other franchises, are a sure way to generate some interest. Namco first took this approach in 2002 when it added an exclusive character to the home-console versions of Soulcalibur II. Spawn appeared on Microsoft’s Xbox, Heihachi could be found on PlayStation 2, while GameCube owners arguably benefitted the most thanks to the inclusion of Link. Sure, it was a little annoying that each character was locked to a specific console, but it did make sense from an exclusivity point of view.