THE LONG WALK
WAR IS HELL – 1,000 SQUARE MILES OF HELL
CRASH SITE
The chopper comes down in a remote area that’s thankfully free from enemy forces, giving you time to plan your strategy and plot your route. Start by selecting two scouts – choose the ones with the highest Morale and Stamina ratings – and then begin your long journey to the east.
TRAILS AND TRACKS
While these routes provide the easiest path through the terrain, they’re littered with booby traps so avoid them when possible. The trick is to plot a path adjacent to these routes. The going might be slower and tougher, but there’s far less chance of triggering traps that will kill your men.
VC ENCAMPMENT
These Viet Cong camps can be an excellent source of supplies, but be warned – they’re often surrounded by minefields. To access them, you need to approach slowly (select the ‘extreme caution’ walking speed setting) and then successfully complete the minefield minigame.
VIETNAMESE VILLAGE
There are several villages you can visit and with the right approach you can secure food, ammo and information on the enemy’s whereabouts. At the first village, make sure you search the area and you’ll find a tunnel. Send Gomez in (as he’s the smallest) and he’ll uncover some supplies.
RIVERS AND SWAMPS
Don’t automatically avoid areas of water, thinking they’ll be impassable. Boats can help you cross rivers, while swamps can be traversed without too much problem (put your men on normal rations to maintain their Stamina and rest regularly). The upside? Enemies are few and far between.
RESCUE POINT
This is your destination, the US base at Du Hoc. As you’d expect, the enemy encounters intensify when you’re on the home straight. The best tactic is to approach the base in a north-easterly direction, walking as slowly as possible. Congratulations soldier, you made it home.
“THERE WAS ALWAYS A FEELING THAT OCEAN DIDN’T GET THE GAME, AND EVEN CAME TO HATE IT IN THE END”
IAN HARLING
Some of Ian’s images are surprisingly lifelike. “I hate to say it but I began drawing before home computers came out, eventually using pointillism to try to create realistic pictures. I never felt entirely happy with inks and paper as a medium, it didn’t have the crispness I wanted, so when I started working on computers I felt at home right away. I learned over time that when trying to reproduce a photo or creating something in a realistic style, begin with the smallest detail. If you’re drawing a face, start with the eyes and work outwards.