SUPER STAR WARS
A graphically enhanced version of Super Star Wars was on its way to MS-DOS PCs, but never reached its target. Why wasn’t the Force with the developers?
Words by Paul Kautz
WHATEVER HAPPENED TO...
GAMES THAT NEVER SAW THE LIGHT OF DAY
» [PC] All of the game’s graphics have been completely redrawn to take full advantage of the PC’s 256 VGA colours.
» [PC] The trench run level looks and plays very differently from the SNES original.
IN THE KNOW
» PUBLISHER: RAINBOW ARTS
» DEVELOPER: BRAIN BUG
» SYSTEM: PC
» DUE FOR RELEASE: 1995
» [PC] Initially you only play as Luke Skywalker. Later stages give you the chance to control Han Solo or Chewbacca instead.
Super Star Wars was a stellar game. It was developed by LucasArts and Sculptured Software in 1992 and released for the Super Nintendo to great acclaim. It was not the first Star Wars platformer – that honour goes to Namco’s 1987 Famicom exclusive Star Wars, but it sure was the first to capture the magic of the first film in its entirety, with varied levels, challenging boss fights and some of the finest 3D scenes ever to utilise the console’s legendary Mode 7 graphic mode.