A DIFFICULT GESTATION
MAKING METROID PRIME WASN’T EASY…
■ Metroid Prime could have been a mess. Nintendo had been struggling to create a 3D Metroid for years, bypassing the N64 completely and eventually set ting its sights on the GameCube. Texas-based developer Retro Studios was given the unenviable task of creating Samus’ first 3D adventure and began work on a third-person action game. Shigeru Miyamoto wasn’t happy with the game’s direction, insisting on a first-person perspective and causing Retro Studios to scrap vir tually all of its existing assets. Many developers would have quit right there, but rather than give up, Retro Studios craf ted one of the most astonishing adventures to ever appear on Nintendo’s diminutive console.