GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
21 MIN READ TIME

MAGAZINE CRAFT

JUSTIN LEEPER

American gaming publications don’t get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers

Justin worked as a wrestler while on Game Informer, preparing him well for his game development career.

THEN

Justin joined Game Informer as a web editor in 1999, and spent four years there while also working as a wrestler for independent promotions. After that, he contributed freelance articles for a variety of publications, and appeared on the screen for the videogaming channel G4TV.

NOW

After exploring other passions including acting, writing novels and even donning the Gor-Gor costume on stage with shock rockers GWAR, Justin returned to games development and is currently working as a narrative design lead at Cloud Imperium Games.

So where did your career start from, coming out of school, Justin?

I knew I didn’t want to go to university – I didn’t want to spend that time and money when I didn’t have a clear-cut path, so I knew I needed to get a job. I figured, why don’t I try and make money at something I enjoy? So I applied at this store called FuncoLand, which was a used game store franchise. It was a fun retail job – there was some commission involved, and part of that was selling a discount card that came with a Game Informer magazine subscription, and I got to really like that magazine. I ended up moving down to Chicago after about a year-and-a-half, and then moving further down the US and kept my Game Informer subscription. Then when I found out that they were looking for some editors for their website, because the website was run by the magazine editors in their spare time, I applied for that and somehow ended up getting that gig. So I moved back up to Minneapolis and started working for them.

Game Informer was going through a period of rapid growth then, right?

Yeah. I started on the website, and me and this other guy, Matthew Kato, came in and we had our own little, tiny office. The FuncoLand headquarters was in Eden Prairie, Minnesota, and we were kind of like the funky kids living in the basement of this headquarters. Me and Kato, there was a hole in the wall that said ‘hole’ on top of it, and that’s where they put our little office. But I got to do some really fun stuff for a while there. I don’t know how I swung this, but every day I would play aWWEgame. It was beforeNo MercyandSmackDown! 2came out, and we had playable builds, and I would just switch off every day like, “I’m gonna go through a little bit of the story with my created wrestler.” That’s Helmut von Strauss, because I was learning wrestling at the same time, and then I would take some Q&A. It was such a hobby for me, but it ended up drawing giant traffic so they just let me do that basically every day, which was a lot more fun than scouring Japanese developer websites for news.

As much as I liked the website and joking around, and seeing the more ‘after dark’ versions of the editors, the magazine was what drew me to it

JUSTIN LEEPER

But then it came down that we were closing the website, and luckily they moved me over to the magazine so I started, I think, on issue 96 or something. But at some point, of course, GameStop bought up FuncoLand and then decided to take Game Informer and push it in all their stores, and that’s really when our circulation jumped huge. It was just getting bigger and bigger, and I was hearing that we were in the three millions or so when I was there. You know, for as big of a magazine and as many pages as we had, there were only six or seven of us at the time. Even when I left, I think there were only maybe eight editors total, and that’s really pretty small when you think that we’re doing hundreds of pages and lots of reviews, and sending people out to do features and cover stories.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Retro Gamer
Issue 277
VIEW IN STORE

Other Articles in this Issue


LOADING
THE RETROBATES
WHAT’S YOUR FAVOURITE ELITE SYSTEMS GAME?
LOADING...
T he Total War series first
RETRO RADAR
A SNESATIONAL PORT
GIVE US TWO MINUTES AND WE'LL GIVE YOU THE RETRO WORLD
SYSTEM 3 ENHANCED
The new website for System 3 is now
A MINI VECTREX?
One of gaming’s coolest consoles is due to
Green Yamo and me
US GOLD FEATURING MIKE MIKA
EVERCADE EXCESS
DISPATCHES FROM THE FRONTLINE OF RETRO GAMING
BY THE POWER OF GRAYSKULL!
HE-MAN AND FRIENDS IN BEAT-’EM-UP REVIVAL
LASERACTIVE REACTIVATED
You’ve heard of Mega-CD, but how about Mega-LD?
BLUE BOMBER GOES BLU
Discotek Media has announced a Blu-Ray release of
Simple games for simple people
FEATURING IAIN LEE
Shooting sacred cows
FEATURING DIGITISER’S MR BIFFO
Kevin Toms
SHOWING OFF COOL RETRO-THEMED STUFF THAT’S GOING ON
THE LATEST NEWS FROM APRIL 2009
» [Xbox 360] Chris Redfield and Sheva Alomar
FEATURED
TOTAL WAR
THE FIRST TOTAL WAR GAME WAS THE BREAKOUT HIT THAT CREATIVE ASSEMBLY NEEDED TO FREE ITSELF FROM ITS WORK-FOR-HIRE SITUATIONSHIP WITH ELECTRONIC ARTS. SINCE THEN THE SERIES HAS GONE FROM STRENGTH TO STRENGTH, COVERING EVERYTHING FROM THE ROMAN EMPIRE AND THE NAPOLEONIC WARS TO SKAVEN AND UNDEAD LORDS
WORLD SERIES BASEBALL
THE MAKING OF
SWINGING FOR GLORY
IMAGINE’S GAME DID ACTUALLY MAKE IT ACROSS THE POND
SYSTEMS
WITH OVER FOUR DECADES IN THE INDUSTRY ELITE HAS MADE AN IMPRESSIVE NUMBER OF GAMES. HERE’S THE HITS AND MISSES THAT SHAPED THE CLASSIC PUBLISHER
MUCH SCOOBY-DOO ABOUT NOTHING
RICHARD WILCOX ON THE MISSING SCOOBY-DOO GAME
GOING BATTY
JASON BENHAM ON HIS POPULAR ARKANOID CLONE
THE MAKING OF THE CHAOS ENGINE 2
ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL
ST FORMAT #30
The best way to spend your pocket money
ALESTE
VISITING A JAPANESE GAME CENTER IS ALWAYS A GOOD IDEA. NOT ONLY FOR THE CLASSICS, BUT ALSO FOR MODERN RELEASES LIKE M2‘S SENXIN ALESTE – A GAME THAT FEELS LIKE A WONDERFUL HYBRID OF CLASSIC ALESTE AND CAVE-STYLE BULLET HELL SHOOTING!
MORTAL & KOMBAT
ULTIMATE GUIDE
Game Boy Pocket »
MANUFACTURER: Nintendo » YEAR: 1996 » COST: £49.99
THE HISTORY OF HERETIC HEXEN
AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT – OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE
AN EPIC TALE
RETRO GAMER’S GUIDED TOUR OF THE WORLDS OF HERETIC AND HEXEN
THE HERETIC AND HEXEN BESTIARY
RETRO GAMER’S FAVOURITE SEVEN BEASTIES FROM HERETIC AND HEXEN
HERETIC AND HEXEN RISE – AGAIN
NIGHTDIVE’S STEPHEN KICK ON ITS HERETIC AND HEXEN REMASTERS.
THE REFRIGERATOR STORY
“YOU GUYS DON’T HAVE A FRIDGE?”
THE MAKING OF STAR WARS EPISODE 1 THE PHANTOM MENACE
THE FIRST PREQUEL FILM REMAINS A MIXED BAG: THERE’S THE POD RACE AND DUEL OF THE FATES, BUT IT ALSO INTRODUCES JAR JAR BINKS. SO HOW DOES THE OFFICIAL GAME FOR THE FILM COMPARE?
MAY THESE FOUR BE WITH YOU
THE HEROES YOU PLAY IN THE GAME
THE FANDOM MENACE
MORE GAMES SET DURING EPISODE 1
MSTR METROPOLIS STREET RACER
Behind the scenes of your favourite soundtracks
BEYOND THE MUSIC
How Metropolis Street Racer upped its realism by adding radio ads
THE MAKING OF BULLY
ORIGINALLY RELEASED AS CANIS CANEM EDIT, BULLY TELLS A STORY OF AUTHORITY, ORDER AND DEFIANCE. BEHIND THE SCENES, SIMILAR TENSIONS WERE PLAYING OUT BETWEEN THE INTENSELY DEMANDING ROCKSTAR GAMES HEADQUARTERS IN NEW YORK AND THEIR OVERWORKED DEVELOPMENT TEAM IN VANCOUVER, WHO WERE PUSHED TO BREAKING POINT
COMPOSING A CLASSIC
HOW SHAWN LEE CREATED BULLY’S HAUNTINGLY INFECTIOUS THEME MUSIC
WELCOME TO BULLWORTH
MEET JIMMY, HIS KEY ALLIES AND ENEMIES
POINTS AND PRIZES
BULLY’S ASSORTED MINIGAMES ADD DEPTH AND A FUN CHANGE OF PACE
REVIVALS
Power Drift
A TRULY IMPOSSIBLE PORT
Virtual Boy Wario Land
CAVE STORY
Stonekeep
FIRST IMPRESSIONS COUNT
Space Invaders Extreme
MAKING SPACE FOR THE CLASSICS
REVIEWS
Shinobi: Art Of Vengeance
JOE MUSASHI’S LATEST ADVENTURE IS HIS BEST YET
Gradius Origins
» System: PC (version tested), PS5, Xbox Series S/X, Switch » Buy it for: £32.98+ » Buy it from: Online, retail
ESSENTIALS
DREAMCAST DESIRES
INCOMING ICONS
key features of five conversions heading to Sega’s console
NEWS BYTES
NOW ORGANISED BY FORMAT, HERE ARE THE LATEST NEWS BYTES TO ENJOY
ÓSCAR TOLEDO GUTIÉRREZ (NANOCHESS)
Don’t forget to follow us online for all
PROCESSING
IT’S TOTALLY WAR!
The team get schooled on the epic Total War series
READERS REACT
What’s your favourite Total War game?
HORROR HAUL
READERS TAKE US THROUGH THE RETRO KEYHOLE
BARGAIN HUNT
Your guide to the rising world of retro prices
RAPID RELOAD
EXAMINING OUR HOBBY’S BIGGEST HITTERS
I’VE GOT IT!
These readers were on target
PHOTO MODE
Delving through the family album has rekindled fond memories for Nick
MISSED SHOTS
Readers share the moments they wish they’d caught on camera
MAILBAG
HAVE YOUR SAY… SEND US A LETTER OR MAKE YOURSELF HEARD ON SOCIAL MEDIA – TWITTER.COM/RETROGAMER_MAG
What’s your favourite Elite Systems game?
Every month, Retro Gamer asks a question on social media and prints the best replies. This month we wanted to know…
THE MAKING OF OPERATION WOLF
ON SALE 23RD OCTOBER 2025
ESSENTIALSREVIVALS
END GAME
» In the early Nineties, Nintendo pulled together
Chat
X
Pocketmags Support