Corinth
Does the roll-and-write get your goat or get your GOAT?
Designer: Sebastien Pauchon | Artist: Julio Cesar Cyrille Daujean
Corinth feels and looks familiar. There’s a pool of six-sided dice. There’s trading of goods. It’s set in a historical port. It’s a roll-and-write. Deliver the elevator pitch and you’ll be asleep by the second floor. But drift off in the lift and you’ll miss out on a delightful little game that makes up for its lack of originality with pure pleasure.
There’s another key reason Corinth might seem so familiar. It began life as Yspahan:The Dice Game, a spin-off from Sébastien Pauchon’s Spiel des Jahres-nominated dice-drafting debut from 2006.
Yspahan’s way of divvying up a pool of dice between six different actions sits at the centre of Corinth’s gameplay, as players take it in turns to take a group of matching cubes from the harbour board and cash them in for goods, gold or the ability to navigate their steward around a grid of icons for various extra bonuses and points.