GB
  
You are currently viewing the United Kingdom version of the site.
Would you like to switch to your local site?
2 MIN READ TIME

On location

Whether it’s an authentic recreation of a real place or a fictional realm brought to life by the imaginations of its designers, a good videogame setting isn’t just captivating while we’re in it, it becomes firmly lodged in our memories when we’re not. The very best endure well beyond the end credits, the recollection of being there akin to remembering a favourite holiday destination, albeit one available to us from the comfort of our sofas.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for 99p
SUBSCRIBE NOW
30 day trial, then just £9.99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
Edge
June 2021
VIEW IN STORE

Other Articles in this Issue


Edge
What’s the Big Idea?
Looking across the videogame landscape in 2021, it
THE LONG GAME
A progress report on the games we just can’t quit
Knowledge
Reality check
As Sony preps its next-gen PSVR technology, what does the future of VR gaming look like?
Stun meter
Unpicking the implications of Sony’s acquisition of Evolution, the world’s biggest fighting-game tournament
Object of the exercise
Inside the six-month creation of Labo Fit Adventure Kart Kit
Little shop of horror
Bruised but not beaten, Red Candle Games has found a home for Devotion: its own web store
PUPPET POWERED
An old-fashioned approach to modelling yields unique results
Soundbytes
Game commentary in snack-sized mouthfuls
ARCADE WATCH
Keeping an eye on the coin-op gaming scene
THIS MONTH ON EDGE
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
DISPATCHES JUNE
Issue 357 Dialogue Send your views, using ‘Dialogue’
Trigger Happy
Shoot first, ask questions later
Unreliable Narrator
Exploring stories in games and the art of telling tales
Hype
LAST STOP
All change for the Virginia dev’s surprising science-fiction anthology
THE MAGNIFICENT TRUFFLEPIGS
Detectorists meets Firewatch? We dig it
H E L L L E T L O O S E
Learn by dying like a dog for no good reason
S E V E R E D S T E E L
This indie FPS is a cut above
N O B O D Y S A V E S T H E W O R L D
DrinkBox’s shapeshifting action-RPG is on form
GLITCHPUNK
Cars and commentary collide in GTA2’s spiritual successor
SHE DREAMS ELSEWHERE
Fighting inner demons (and dogs) in this surreal RPG
ROUNDUP
LIFE IS STRANGE: TRUE COLORS Developer Deck Nine
Features
CLOSING THE LOOP
Lemnis Gate looks to the past, present and future of the firstperson shooter
HARD CORE
How MiSTer emulation is redefining the art of resurrecting gaming’s past
CROWD COVER
How social stealth found its people in the world of indie multiplayer
THE MAKING OF ... STREETS OF RAGE 4
How a team of French Japanophiles cashed in their credits to revive a classic Sega series
TEAM NINJA
The Ninja Gaiden and Nioh developer enters an exciting new era
Slay The Spire
What we talk about when we talk about running
Play
Pure imagination
We often hear complaints that games don’t reflect
Outriders
Developer People Can Fly Publisher Square Enix Format
Post Script
You must remember this: a quest is not just a quest
Nier Replicant ver.1.22474487139…
Oppressively bleak. Repetitive. Player-unfriendly. Repetitive. Those criticisms remain
Post Script
When is a remake not a remake?
It Takes Two
Developer Hazelight Publisher Electronic Arts Format PC (tested),
Trials Of Fire
Developer/publisher Whatboy Games Format PC Release Out now
Paradise Lost
What does this Polish firstperson narrative game have
Evil Genius 2: World Domination
Playing Evil Genius 2, you begin to appreciate
Balan Wonderworld
At times you might wonder just what kind
Before Your Eyes
D o we really get to watch a
Gnosia
F orget charades – anyone who’s anyone knows
Say No! More
The deliberately rudimentary animation and physics adds to
Chat
X
Pocketmags Support