Cyberpunk 2077
Stepping out in Night City, hoping not to get bugged
Clearly, all is not well in the world CD Projekt has created.
© CD PROJEKT
Night City is packed with sleazy characters.
Cruising around is one of the big highlights—if you avoid the bugs.
Body modding is all the rage.
Killing enemies can be buggy—sometimes they twitch and move on the floor.
ACTION ROL E- PLAYING
WE SHOULD HAVE expected a wild ride. Eight years in development, a team of up to 500 people, Keanu Reeves. You’ll have read about the rest: the delays, the crunch, the controversies over representation, the game-breaking bugs, Sony pulling it from the PlayStation Store because of its PS4 performance, the lawsuits. Could it ever live up to the hype on PC?
Kinda. Maybe. Let’s go through our first steps with the game by way of an example to support that nebulous summing-up. We start the game a few days after its launch expecting a crash to desktop at any moment, because that’s what we’ve read will happen. It doesn’t. We didn’t get an early review code, so it’s had one patch already by this point, and another comes in halfway through our review process. We go straight to Settings and mess with the graphics options, eventually settling on the High preset at 1080p, as our RTX 3080 card hasn’t arrived so we’re using a 1070Ti.