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The stakes are high in Matt Bennion’s incoming Mega Drive dungeon crawler Crypt Of Dracula

“It started as a simple port of the ZX Spectrum game Tomb Of Dracula, which I played a lot as a kid,” explains Matt about his new game. “The engine takes inspiration from Shining In The Darkness and Doom; puzzle mechanics take inspiration from RPGs and Chip’s Challenge, while Castlevania and Resident Evil are an inspiration too.” Matt tells us Crypt Of Dracula is created with Visual Studio Code together with Stephane Dallongeville’s Sega Genesis Development Kit (SGDK). Currently, the dungeons are randomly generated, but Matt is thinking of switching to pre-generated levels.

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Retro Gamer
Issue 247
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