MEZO
War, what is it good for? Devotion, apparently.
Designer: John Clowdus| Publisher: Kolossal Games
Would you like to be a God, even for a little while? To feel the pulsing power over tiny ant-sized humans down below, scurrying around to do your bidding; to see your decisions influence the tides of wars and lives. In Mezo, an area control game inspired by Myan mythology, you get to be that God for about two hours doing exactly that. But even while in possession of all your powers, don’t expect this to be an easy job. Other Gods, as strong and as cunning as you are, are also vying for the same territories.
Mezo has all the main staples of an area-control game. the game board is divided into territories, which players will aim to control to gain victory points throughout the game’s three ages. Each player selects a tribe and places their warriors, shamans, heroes, glyphs and pyramids in different territories to exact their influence. Despite some themeappropriate terminology, so far this sounds like a very by-the-book area control game. What elevates Mezo beyond the expected and acts as pièce de résistance of the whole game are the Gods.